5,204 Commits over 2,710 Days - 0.08cph!
Fixed player info row span
Working on comment display
Fixed comment count style
Added comment count to comment button
Fixed possible error when displaying old runs
Comment buttons now only show if a replay has comments
Player info caching refactor
Ported scripts to typescript
Fixed crosshair / trail RectLines sometimes looking weird
clear player vibration when exiting stage
diff pixel debris types for each pixel
bullet sets proper final accel/friction/etc
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Added AppleTv to build
Appletv fix
remove facepunch.steamworks include
tweaked player body color
strafe shot muzzle flash
tweaked braking and boosting values slightly
diff crosshair design
crosshair shoot wobble
form # floating text
enemy guns cant fire when destroyed
Placeholder loading screen tweaks
Added button to direct link to an entry
Added support for watching replays in older builds
Fixed time formatting
* Fixed it sometimes outputting stuff like "7 days" instead of "1 week"
Game auto-detect, outdated warnings
* Now looks for game connection when focussed
* Only shows play buttons if game is detected
* Entries from an old build are grayed out
Using steam build number instead of jenkins build
Now sends build info on rcon connect
armors add guns, and guns stack
tweaked player size
Full date string shown when hovering over times
Mockup of fetching player summaries
Backing up recent runs html
Facepunch.Steamworks.Config.ForUnity
Possible fix for sometimes getting stuck after dying / winning
tweaked strafeboost values
pixelgroups dont show up in wrong position for a frame while spawning
pixelgroups use dynamicupdate for visuals
screenshake uses raw dynamicDT
player hit vibration doesnt continue while paused
prevent player from firing at start of stage
line bullet start/reflect visual tweaks
tweaked left trigger shooting
pxc rotations moving wall stage
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
brake strafe shooting
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Fixed possible DirectoryNotFoundException
PauseMenuUI now always hides when changing scene