5,183 Commits over 2,527 Days - 0.09cph!
tweaked braking and boosting values slightly
diff crosshair design
crosshair shoot wobble
form # floating text
enemy guns cant fire when destroyed
Placeholder loading screen tweaks
Added button to direct link to an entry
Added support for watching replays in older builds
Fixed time formatting
* Fixed it sometimes outputting stuff like "7 days" instead of "1 week"
Game auto-detect, outdated warnings
* Now looks for game connection when focussed
* Only shows play buttons if game is detected
* Entries from an old build are grayed out
Using steam build number instead of jenkins build
Now sends build info on rcon connect
armors add guns, and guns stack
tweaked player size
Full date string shown when hovering over times
Mockup of fetching player summaries
Backing up recent runs html
Facepunch.Steamworks.Config.ForUnity
Possible fix for sometimes getting stuck after dying / winning
tweaked strafeboost values
pixelgroups dont show up in wrong position for a frame while spawning
pixelgroups use dynamicupdate for visuals
screenshake uses raw dynamicDT
player hit vibration doesnt continue while paused
prevent player from firing at start of stage
line bullet start/reflect visual tweaks
tweaked left trigger shooting
pxc rotations moving wall stage
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
brake strafe shooting
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Fixed possible DirectoryNotFoundException
PauseMenuUI now always hides when changing scene
Can now watch replays selected in a web browser
Added replay events to analytic data
Startup replay now downloads comments
Changed steam protocol link for watching replays
Fixed possible cause of build failure
Added sharing URL buttons to recent runs, can now launch the game into a replay
Merge branch 'master' of SpaceUsurperUnity
armor reworking
player body bank angle color lerps
moving wall stage start
Invalidated all older replays
Possible fix for alt fire desync
Disabled replay UI in the scene
Added time tooltip when hovering over the timeline
Added replay events, which add markers to playback timeline
dont lerp playback speed while paused
control replay speed with kb or controller
lerp aimer visuals for dynamic time
use PlayerState instead of PlayerActions for controlling player
invuln pxc cant be damaged again
Temp fix for bug when damaging forms as they spawn in