5,204 Commits over 2,710 Days - 0.08cph!
Can now watch replays selected in a web browser
Added replay events to analytic data
Startup replay now downloads comments
Changed steam protocol link for watching replays
Fixed possible cause of build failure
Added sharing URL buttons to recent runs, can now launch the game into a replay
Merge branch 'master' of SpaceUsurperUnity
armor reworking
player body bank angle color lerps
moving wall stage start
Invalidated all older replays
Possible fix for alt fire desync
Disabled replay UI in the scene
Added time tooltip when hovering over the timeline
Added replay events, which add markers to playback timeline
dont lerp playback speed while paused
control replay speed with kb or controller
lerp aimer visuals for dynamic time
use PlayerState instead of PlayerActions for controlling player
invuln pxc cant be damaged again
Temp fix for bug when damaging forms as they spawn in
Fixed case where RecentRuns UI wouldn't hide when changing stage
CommentAuthor now supports having no avatar
Merge branch 'master' of SpaceUsurperUnity
dynamic line particles checked for pxc collision
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
unsaved files
Fixed pixels that haven't spawned counting as progress
Fixed non-player comments with the same text causing an exception
charging particle effect code
fixed chunk position bug
pixelgroup pattern partial class for clarity
Added progress to analytic data in recent runs
Added example usage of the comment system in gameplay, to show your last run's progress
Fixed octopus turrets not being a requirement to win
Score is now submitted even when not completing a level, leaderboard shows completion %
Moved victory checking to Stage_Scoring
Added Unit.RequiredForVictory, now used when deciding if a stage is complete
Merge branch 'master' of SpaceUsurperUnity
Fixed property that got overwritten in a merge
fixed chunk scaling bug when form destroyed
merge
start on menu stage
Leaderboard entries from old versions of the game now show up as red
Added way to create fake comment authors for game notifications
Removed unused reference to Facepunch.Steamworks
Jenkinsfile - report build errors, fixed BuildInfo
Fixed tentacle stage desync
Removed unnecessary Setup() call before loading a replay
Specific Rand instance now required when creating a LineParticle
Fixed diverge comment frame, replaying a stage with diagnostics after a diverge will log info about rand calls
Playing a recent replay owned by the local player will now attempt to use a diagnostic version of the replay
changed some rand.fixed to rand.dynamic
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Temp fix for crosshair breaking after a stage restart
erode random chunk pixel if needed
improved chunk rotation physics
pixel chunk center of mass
pixel chunk torq
child pxc chunks start eroding random pixel
changed pixel erosion timing
pixel erosion debris opacity
pixel chunk debris direction
pixel chunk velocity
dont archive replay when retrying stage without dying
Can now see which recent runs are from an old version of the game