repoSpaceUsurperUnitycancel

5,183 Commits over 2,527 Days - 0.09cph!

7 Years Ago
Fixed case where RecentRuns UI wouldn't hide when changing stage CommentAuthor now supports having no avatar Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
dynamic line particles checked for pxc collision Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity unsaved files
7 Years Ago
Fixed pixels that haven't spawned counting as progress
7 Years Ago
Fixed non-player comments with the same text causing an exception
7 Years Ago
charging particle effect code
7 Years Ago
fixed chunk position bug pixelgroup pattern partial class for clarity
7 Years Ago
Added progress to analytic data in recent runs
7 Years Ago
Added example usage of the comment system in gameplay, to show your last run's progress
7 Years Ago
Fixed octopus turrets not being a requirement to win Score is now submitted even when not completing a level, leaderboard shows completion %
7 Years Ago
Moved victory checking to Stage_Scoring
7 Years Ago
Added Unit.RequiredForVictory, now used when deciding if a stage is complete Merge branch 'master' of SpaceUsurperUnity Fixed property that got overwritten in a merge
7 Years Ago
fixed chunk scaling bug when form destroyed merge start on menu stage
7 Years Ago
Leaderboard entries from old versions of the game now show up as red
7 Years Ago
Added way to create fake comment authors for game notifications
7 Years Ago
Removed unused reference to Facepunch.Steamworks
7 Years Ago
Jenkinsfile - report build errors, fixed BuildInfo
7 Years Ago
Fixed mine stage desync
7 Years Ago
Fixed tentacle stage desync
7 Years Ago
Removed unnecessary Setup() call before loading a replay
7 Years Ago
Specific Rand instance now required when creating a LineParticle
7 Years Ago
Fixed diverge comment frame, replaying a stage with diagnostics after a diverge will log info about rand calls
7 Years Ago
Playing a recent replay owned by the local player will now attempt to use a diagnostic version of the replay
7 Years Ago
changed some rand.fixed to rand.dynamic Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Temp fix for crosshair breaking after a stage restart
7 Years Ago
erode random chunk pixel if needed
7 Years Ago
improved chunk rotation physics
7 Years Ago
pixel chunk center of mass pixel chunk torq child pxc chunks start eroding random pixel
7 Years Ago
changed pixel erosion timing pixel erosion debris opacity pixel chunk debris direction pixel chunk velocity dont archive replay when retrying stage without dying
7 Years Ago
Can now see which recent runs are from an old version of the game
7 Years Ago
Fix for cloned replays reporting a desync
7 Years Ago
Fixed missing reference
7 Years Ago
Attempting to make replay archiving more reliable
7 Years Ago
Recent run fixes
7 Years Ago
Added recent run caching
7 Years Ago
Recent runs now update when you select a different planet
7 Years Ago
Can now close the recent runs view with Escape, which can now also quit the game
7 Years Ago
Added recent run browser to menu (press Shift + R)
7 Years Ago
pixelchunk erosion Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity chunk erosion debris chunk erosion debris scale Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Fixed analytic failure message
7 Years Ago
Added build ID to replay analytics
7 Years Ago
bullet random lifetime
7 Years Ago
fixed bullet color lerping fixed non-angled bullet starting rotation fixed spawn positions for child pxcs
7 Years Ago
Fixed possible compilation error when building for non-standalone
7 Years Ago
Using steam remote storage to share all attempts in debug builds
7 Years Ago
Local replay archiving system
7 Years Ago
bullet random keyframe properties bullet rot speed per keyframe, rotation speed func fixed some bullet rotation issues
7 Years Ago
Added a warning when trying to add a unit after a stage has started loading Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
fixed testunit
7 Years Ago
testunit issues
7 Years Ago
Fixed typing an N or M while commenting causing sfx / music to mute