repoarcadecancel

3,393 Commits over 273 Days - 0.52cph!

10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Fixed a couple of script errors after cleanup.
10 Years Ago
Cleaned up the networking framework.
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Added UI prefabs
10 Years Ago
Merge branch 'net-lidgren' of arcade into net-lidgren
10 Years Ago
Implemented basic client connection process, including message table synchronization.
10 Years Ago
Added using Arcade.Math to scripts that need it
10 Years Ago
Added Vector2i and LineSegment2i to Arcade.Math instead of Arcade.Interior
10 Years Ago
Fixed walls not using the type from the saved data
10 Years Ago
Moved over content and prefabs needed for room editor
10 Years Ago
Started moving over room editor code
10 Years Ago
Now using ProtoBuf encoded payloads for messages.
10 Years Ago
Can now specify hard-coded message identifiers in protobuf schema files. Message identifiers are now sent using a variable length encoding.
10 Years Ago
Finished `Arcade.Networking.ProtoBuf.MessageTable` class.
10 Years Ago
Merge branch 'master' into net-lidgren
10 Years Ago
[zombies] sometimes zombies will attack a wall if an existing entrance exists but is far away
10 Years Ago
[zombies] fixed some bugs with how zombies evaluate whether they should attack a structure
10 Years Ago
Part way through implementing a networked message passing system.
10 Years Ago
Removed phantom meta file.
10 Years Ago
Steamworks is working.
10 Years Ago
Added Steamworks.NET
10 Years Ago
Revert "Changed `Arcade.Interior.Vector2i` to `GameAPI.Vector2I` in `Interior.proto` to fix a compilation error." This reverts commit 380271460a345e55308c48c79a76582fe078562e.
10 Years Ago
Changed `Arcade.Interior.Vector2i` to `GameAPI.Vector2I` in `Interior.proto` to fix a compilation error.
10 Years Ago
Merge branch 'net-lidgren' of arcade into net-lidgren
10 Years Ago
New version of the protobuf generator, can now specify base classes for non-external message types.
10 Years Ago
Added InteriorTest scene with debugging camera
10 Years Ago
Started loading interiors from saved protobuf data
10 Years Ago
Started work on a chat box to test networking.
10 Years Ago
Split `NetworkManager` into `Client` and `Server` components, which can be enabled or disabled to switch between a client, listen server or dedicated server.
10 Years Ago
Finished networking framework refactor, merged `Arcade.X.dll`s into `Arcade.dll`.
10 Years Ago
Networking framework refactor to fix namespace hell.
10 Years Ago
[zombies] when pathing attack structure, dont consider other soldiers blocking your path
10 Years Ago
Added `Arcade.Shared` project.
10 Years Ago
Re-enabled vsync.
10 Years Ago
Added `NetworkManager.TickRate`, fixed servers not adding newly connected clients to their client dictionary.
10 Years Ago
Meta file sync.
10 Years Ago
Merge branch 'net-lidgren' of arcade into net-lidgren
10 Years Ago
Finished basic networking framework.
10 Years Ago
Added Interior.proto Switched to forward rendering
10 Years Ago
Removed Unity 4 installation requirement from the premake script, added `pdb2mdb.exe` to `Resources`.
10 Years Ago
More Lidgren networking implementation.
10 Years Ago
Made sure everything compiles, moved networking protobuf files.
10 Years Ago
Merge branch 'master' into net-lidgren
10 Years Ago
Fleshed out networking interfaces.
10 Years Ago
[zombies] when they cant reach position, zombies attack part of the blocking wall instead
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
More networking boilerplate.
10 Years Ago
Split `Arcade.dll` into `Arcade.Server.dll` and `Arcade.Client.dll`, started work on networking boilerplate.
10 Years Ago
Added reference to `Lidgren.Network.dll`.