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3,393 Commits over 273 Days - 0.52cph!

9 Years Ago
Started writing some helper methods for line-line intersections.
9 Years Ago
[racer] Started work on car collisions.
9 Years Ago
`Graphics.Rotation` and `Graphics.Scale` now act globally.
9 Years Ago
Finished implementing basic scaling and rotation, although acts locally for now.
9 Years Ago
Started implementing global graphics scaling and rotation.
9 Years Ago
Games are now automatically packaged before uploading, and you no longer need to press the upload button a second time after logging in.
9 Years Ago
Fixed game uploading to reflect changes to the web API.
9 Years Ago
[current_mood] stopped removing sprite in title stage
9 Years Ago
[current_mood] added
9 Years Ago
Updated `.gitignore`.
9 Years Ago
Removed unnecessary copy of `RestSharp.dll`.
9 Years Ago
Fixed `premake5.lua` script so that `RestSharp.dll` is copied from `Resources` to `Binaries` during builds.
9 Years Ago
Removed unused camera effects.
9 Years Ago
Upload button is now disabled for pre-packaged games, can use tab to switch between controls when the login dialog is active.
9 Years Ago
Added new upload button icon, made sure all textures had the correct import settings.
9 Years Ago
Added Login dialog and game uploading
9 Years Ago
[racer] Made tracks more complex again, fixed occasional unintentional hairpin turns.
9 Years Ago
[racer] AI tweaks and made tracks more smooth.
9 Years Ago
[racer] Fixed rubber banding actually slowing down your opponents.
9 Years Ago
[racer] Camera follows cars that have yet to finish after the player completes the race.
9 Years Ago
[block_party] Replaced music track with an MP3.
9 Years Ago
[racer] Improved rubber banding, camera now stops on the finish line when the race is done.
9 Years Ago
[racer] Implemented rubber banding. I am a terrible person.
9 Years Ago
[racer] AI cars are better at cornering, cars change to a `PostRace` controller after finishing.
9 Years Ago
Added `Unity/*/Assets/Plugins/ICSharpCode.SharpZipLib.dll` to .gitignore.
9 Years Ago
Removed `ICSharpCode.SharpZipLib.dll` from source control.
9 Years Ago
Removed the `Newtonsoft.Json` dependency.
9 Years Ago
Added `Newtonsoft.Json` dependency to `GameAPI.Unity`.
9 Years Ago
[racer] Added `CarController.cs` to source control.
9 Years Ago
[racer] Refactored car logic so that controllers can be swapped out without creating a new `Car` instance.
9 Years Ago
[racer] Added timer to the HUD.
9 Years Ago
[racer] Fixed the game thinking you were suddenly further back in the track before crossing the finish line.
9 Years Ago
[racer] Cars now have distinct colours.
9 Years Ago
Documentation updated during deployment build 13e99a47-1742-4c7a-843a-ec5dd8577b43.
9 Years Ago
Documentation updated during deployment build 13e99a47-1742-4c7a-843a-ec5dd8577b43.
9 Years Ago
Fixed some references to GetAnimation() in the documentation.
9 Years Ago
Documentation updated during deployment build 95b32a31-bad1-46ff-ac45-f07a81b40535.
9 Years Ago
Documentation updated during deployment build 95b32a31-bad1-46ff-ac45-f07a81b40535.
9 Years Ago
Fixed disposed game instances still being used when an attempt to switch to a new game fails.
9 Years Ago
Added a link to the Mono downloads page in the Getting Started tutorial.
9 Years Ago
Added a warning message when attempting to compile a game when no C# compiler is found. arcade-issues/issues/9
9 Years Ago
Removed workaround to avoid occasional hangs in b18.
9 Years Ago
[racer] Each AI controlled car now has randomized characteristics.
9 Years Ago
[racer] AI opponent is a bit more interesting.
9 Years Ago
[racer] Finished basic HUD, implemented race position logic.
9 Years Ago
Changed `PaletteBuilder.Add` and related methods to accept `Color24` values rather than `int`s (as `int` values can be implicitly casted to `Color24`s anyway).
9 Years Ago
[racer] Started working on the HUD.
9 Years Ago
All primitive rendering methods now accept `Vector2f` / `RectF` inputs.
9 Years Ago
Fixed image hotloading.
9 Years Ago
Changed `Graphics.DrawPoint[s]()` and `Graphics.DrawLine()` to take in `Vector2f` rather than `Vector2i`.