3,393 Commits over 273 Days - 0.52cph!
Finished replacing the sprite offset system.
Replaced all occurrences of `Entity.SetSpriteOffset` and `Entity.GetSpriteOffset` in all games with `Sprite.Position`.
Removed `Entity.GetSpriteOffset` and `Entity.SetSpriteOffset`, now using `Sprite.Position` as offset relative to parent entity positions.
[racer] Added a demo to play during the intro sequence.
Fixed a few artifacts related to cabinet screen rendering.
[racer] Started work on animation that plays when first entering `GameStage`.
Fixed a error in the implementation of `Ease.InOutSine`.
[racer] Replaced road details with white centre lines.
[racer] Camera now zooms in and out with respect to the player's speed, and offsets so that the player can see further in front when moving fast.
Temporary fix for occasional hang on windows.
See: http://fogbugz.unity3d.com/default.asp?661650_7nvuvognml929lkj
Removed a file that should not have been added to source control.
[racer] Can now leave the title screen.
[racer] More details for the title animation.
[racer] Title screen is now animated.
Fixed a bug with easing functions.
Added an `Ease` class with some basic easing functions.
[racer] Started work on title screen.
Added `Animation.IsPlaying` to compliment `Animation.IsPaused`.
Player can now race the computer opponent.
[racer] Added a basic computer controlled car.
Editor hooks defined within GameAPI.Unity.Editor.dll should now be invoked correctly.
[racer] Car property tweaks, camera is now centered a bit in front of the car.
Added a build script `build.sh` that can accept either a project name or source file name as input. When given a source file name, it will build only the project the source file is included in.
[racer] Generated tracks no longer have impossible hairpin seams due to non-integer noise octave frequencies.
Fixed generated build systems in `arcade.sublime-project`.
Fixed screen reflections for new cabinet model.
Attempting to get the screen reflection shader working with the new cabinet model.
Now ignoring `arcade.sublime-project`.
Premake script now generates build options for `arcade.sublime-project`.
Most of the way through adding functionality to the new cabinet.
Some documentation tweaks for Graphics methods.
Added "file_regex" entries for MSBuild calls in `arcade.sublime-project`.
Fixed building specific projects with Sublime on Windows.
Added @peturfp's new model.
Added "Build Games/BlockParty" build option for Sublime Text.
Merge branch 'master' of github.com:Facepunch/arcade
Added build scripts and a .sublime-project file to enable OmniSharp development.
[block_party] added in temp sfx
[block_party] blocks death faces, time bonus for completion
[block_party] screen flow for entering high scores etc
[block_party] display score stage
[block_party] tweaked smile block graphics
[block_party] changed homing fireballs to bouncing fireballs
[block_party] added background tilemap
[block_party] overhauled colours
[block_party] colour tweaks
[block_party] stage flow, fade effect
[block_party] started on title stage
[block_party] added FloatingText class