repoarcadecancel

3,393 Commits over 273 Days - 0.52cph!

10 Years Ago
Finished replacing the sprite offset system.
10 Years Ago
Replaced all occurrences of `Entity.SetSpriteOffset` and `Entity.GetSpriteOffset` in all games with `Sprite.Position`.
10 Years Ago
Removed `Entity.GetSpriteOffset` and `Entity.SetSpriteOffset`, now using `Sprite.Position` as offset relative to parent entity positions.
10 Years Ago
[racer] Added a demo to play during the intro sequence.
10 Years Ago
Fixed a few artifacts related to cabinet screen rendering.
10 Years Ago
[racer] Started work on animation that plays when first entering `GameStage`.
10 Years Ago
Fixed a error in the implementation of `Ease.InOutSine`.
10 Years Ago
[racer] Replaced road details with white centre lines.
10 Years Ago
[racer] Camera now zooms in and out with respect to the player's speed, and offsets so that the player can see further in front when moving fast.
10 Years Ago
Temporary fix for occasional hang on windows. See: http://fogbugz.unity3d.com/default.asp?661650_7nvuvognml929lkj
10 Years Ago
Removed a file that should not have been added to source control.
10 Years Ago
[racer] Can now leave the title screen.
10 Years Ago
[racer] More details for the title animation.
10 Years Ago
[racer] Title screen is now animated.
10 Years Ago
Fixed a bug with easing functions.
10 Years Ago
Added an `Ease` class with some basic easing functions.
10 Years Ago
[racer] Started work on title screen.
10 Years Ago
Added `Animation.IsPlaying` to compliment `Animation.IsPaused`.
10 Years Ago
Player can now race the computer opponent.
10 Years Ago
[racer] Added a basic computer controlled car.
10 Years Ago
Editor hooks defined within GameAPI.Unity.Editor.dll should now be invoked correctly.
10 Years Ago
[racer] Car property tweaks, camera is now centered a bit in front of the car.
10 Years Ago
Added a build script `build.sh` that can accept either a project name or source file name as input. When given a source file name, it will build only the project the source file is included in.
10 Years Ago
[racer] Generated tracks no longer have impossible hairpin seams due to non-integer noise octave frequencies.
10 Years Ago
Fixed generated build systems in `arcade.sublime-project`.
10 Years Ago
Fixed screen reflections for new cabinet model.
10 Years Ago
Attempting to get the screen reflection shader working with the new cabinet model.
10 Years Ago
Now ignoring `arcade.sublime-project`.
10 Years Ago
Premake script now generates build options for `arcade.sublime-project`.
10 Years Ago
Most of the way through adding functionality to the new cabinet.
10 Years Ago
Some documentation tweaks for Graphics methods.
10 Years Ago
Added "file_regex" entries for MSBuild calls in `arcade.sublime-project`.
10 Years Ago
Fixed building specific projects with Sublime on Windows.
10 Years Ago
Added @peturfp's new model.
10 Years Ago
Added "Build Games/BlockParty" build option for Sublime Text.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Added build scripts and a .sublime-project file to enable OmniSharp development.
10 Years Ago
[block_party] added in temp sfx
10 Years Ago
[block_party] blocks death faces, time bonus for completion
10 Years Ago
[block_party] screen flow for entering high scores etc
10 Years Ago
[block_party] display score stage
10 Years Ago
[block_party] tweaked smile block graphics
10 Years Ago
[block_party] changed homing fireballs to bouncing fireballs
10 Years Ago
[block_party] added background tilemap
10 Years Ago
[block_party] overhauled colours
10 Years Ago
[block_party] colour tweaks
10 Years Ago
[block_party] title font
10 Years Ago
[block_party] stage flow, fade effect
10 Years Ago
[block_party] started on title stage
10 Years Ago
[block_party] added FloatingText class