repoarcadecancel

3,393 Commits over 273 Days - 0.52cph!

10 Years Ago
[platformer] fixed some spike collision false positives
10 Years Ago
[platformer] blocks can have spikes on the sides
10 Years Ago
[platformer] think i finally got crush detection working well enough
10 Years Ago
Merge branch 'master' of ssh://github.com/Facepunch/arcade
10 Years Ago
Now pdb2mdb.exe and its dependencies are copied to the Managed directory of Windows builds.
10 Years Ago
Fixed Games directory location depending on the current working directory, rather than always being in the same place as the game executable.
10 Years Ago
Documentation updated during deployment build 46f18efe-ac8e-4a4f-8bdb-a7ab3d918485.
10 Years Ago
Documentation updated during deployment build 46f18efe-ac8e-4a4f-8bdb-a7ab3d918485.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Finished 2 channel PNG support.
10 Years Ago
Removed some unused Lua related stuff.
10 Years Ago
[platformer] fixed some crush false positives
10 Years Ago
[platformer] fixed an offset issue when pushed out of bounds while on a block
10 Years Ago
[platformer] further fixed falling on a downward moving block
10 Years Ago
[platformer] improved crush detection more, improved grabbing/landing on blocks moving away from player
10 Years Ago
[platformer] fixed some stuff, added blocks that move around clockwise
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'deploy' of arcade Conflicts: Platforms/GameAPI.BudgetBoy/Entity.cs
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Fixed entities not loading graphics.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Partial fix for 2 channel PNG files.
10 Years Ago
Some improved error reporting.
10 Years Ago
Classes extending Stage don't need to implement a constructor accepting a Game instance any more.
10 Years Ago
Fixed rendering and updating order in games.
10 Years Ago
Added some missing documentation for the Entity class.
10 Years Ago
Entity now implements IEnumerable<Sprite> so that collection initializers can be used, and ensured that sprites are ordered correctly.
10 Years Ago
Updated .gitignore
10 Years Ago
Improved error reporting when loading or updating a game.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Games are now maximally scaled again.
10 Years Ago
Fixed compilation error messages not appearing when loading a game via command line.
10 Years Ago
Removed meta file for deleted DLL.
10 Years Ago
[platformer] improved crush detection
10 Years Ago
[platformer] player checks for being crushed
10 Years Ago
Merge branch 'deploy'
10 Years Ago
added janky platforming base
10 Years Ago
file untracked meta file
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Vector2f.Normalized will now return a zero vector if the length of the original vector is too small for a non-NaN result.
10 Years Ago
Fixed clearing the console and a possible error while testing in-editor.
10 Years Ago
Added ability to clear the console by right-clicking on the toggle button.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Failsafe fix for error in embedded player.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Possible fix for error in embedded player.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Added support for specifying a game to load from the command line.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade