3,393 Commits over 273 Days - 0.52cph!
[platformer] fixed some spike collision false positives
[platformer] blocks can have spikes on the sides
[platformer] think i finally got crush detection working well enough
Merge branch 'master' of ssh://github.com/Facepunch/arcade
Now pdb2mdb.exe and its dependencies are copied to the Managed directory of Windows builds.
Fixed Games directory location depending on the current working directory, rather than always being in the same place as the game executable.
Documentation updated during deployment build 46f18efe-ac8e-4a4f-8bdb-a7ab3d918485.
Documentation updated during deployment build 46f18efe-ac8e-4a4f-8bdb-a7ab3d918485.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Merge branch 'master' of arcade
Finished 2 channel PNG support.
Removed some unused Lua related stuff.
[platformer] fixed some crush false positives
[platformer] fixed an offset issue when pushed out of bounds while on a block
[platformer] further fixed falling on a downward moving block
[platformer] improved crush detection more, improved grabbing/landing on blocks moving away from player
[platformer] fixed some stuff, added blocks that move around clockwise
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'deploy' of arcade
Conflicts:
Platforms/GameAPI.BudgetBoy/Entity.cs
Merge branch 'master' of github.com:Facepunch/arcade
Fixed entities not loading graphics.
Merge branch 'master' of github.com:Facepunch/arcade
Partial fix for 2 channel PNG files.
Some improved error reporting.
Classes extending Stage don't need to implement a constructor accepting a Game instance any more.
Fixed rendering and updating order in games.
Added some missing documentation for the Entity class.
Entity now implements IEnumerable<Sprite> so that collection initializers can be used, and ensured that sprites are ordered correctly.
Improved error reporting when loading or updating a game.
Merge branch 'master' of github.com:Facepunch/arcade
Games are now maximally scaled again.
Fixed compilation error messages not appearing when loading a game via command line.
Removed meta file for deleted DLL.
[platformer] improved crush detection
[platformer] player checks for being crushed
added janky platforming base
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Vector2f.Normalized will now return a zero vector if the length of the original vector is too small for a non-NaN result.
Fixed clearing the console and a possible error while testing in-editor.
Added ability to clear the console by right-clicking on the toggle button.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Failsafe fix for error in embedded player.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Possible fix for error in embedded player.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Added support for specifying a game to load from the command line.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade