3,393 Commits over 273 Days - 0.52cph!
Fixed GetPixel(s) vertical coordinates to match the screen space coordinate system.
Added `RawImage.GetPixel()` and `RawImage.GetPixels()` methods.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Updated game proxy URL to the new domain.
Merge branch 'deploy' into ovr
Merge branch 'master' into ovr
Documentation updated during deployment build 6950620a-eb79-4a91-8ca5-de6bb7ffbf9a.
Documentation updated during deployment build 6950620a-eb79-4a91-8ca5-de6bb7ffbf9a.
Merge branch 'master' of github.com:Facepunch/arcade
[platformer] block goes to next phase when all sides pressed (doesnt do much yet)
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during deployment build e857e0b0-ec90-48c0-a34f-19cf220ef029.
Documentation updated during deployment build e857e0b0-ec90-48c0-a34f-19cf220ef029.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
[platformer] blocks try not to move a direction they cant
[platformer] added spike sprites, started subclassing Block
Merge branch 'master' of github.com:Facepunch/arcade
Started work on a first person controller that can interact with cabinets.
Screen reflections now show individual pixel LEDs.
Corrected the screen reflection scale.
Re-implemented OVR support.
Removed unused reflection map.
Added a deferred implementation of the screen reflection shader.
Fixed the weird artifact that let you see screen reflections on surfaces facing away from the screen.
Set games for all the cabinets in GameTest.unity after they were forgotten by the change to a new game source system.
Fixed up the screen reflection shader to reflect changes to the unity standard shader.
Added proxy methods to CabinetBase to access internal members of GameBase.
[platformer] blocks dont switch direction as often
Fixed a couple of warnings in b14.
[platformer] eyes blink on impact
[platformer] added mouth images to blocks
[platformer] block eyes look in movement direction
[platformer] player can push the sides of blocks
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Fix for exception in web player builds due to the use of a Regex.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Added method to automate a standalone development build.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Fixed an exception when attempting to build.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Improved error formatting, removed some Debug.Log calls.
Merge branch 'master' of github.com:Facepunch/arcade
Implemented .mdb generation when testing games in the BBDK on Windows so that stack traces list file names and line numbers.
[platformer] walls of the room can have spikes
[platformer] blocks display their current and next direction
[platformer] blocks pause for a sec after impact