repoarcadecancel

3,393 Commits over 273 Days - 0.52cph!

10 Years Ago
Fixed GetPixel(s) vertical coordinates to match the screen space coordinate system.
10 Years Ago
Added `RawImage.GetPixel()` and `RawImage.GetPixels()` methods.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Updated game proxy URL to the new domain.
10 Years Ago
Merge branch 'deploy' into ovr
10 Years Ago
Merge branch 'master' into ovr
10 Years Ago
Documentation updated during deployment build 6950620a-eb79-4a91-8ca5-de6bb7ffbf9a.
10 Years Ago
Documentation updated during deployment build 6950620a-eb79-4a91-8ca5-de6bb7ffbf9a.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[platformer] block goes to next phase when all sides pressed (doesnt do much yet)
10 Years Ago
Fixed controls page.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Documentation updated during deployment build e857e0b0-ec90-48c0-a34f-19cf220ef029.
10 Years Ago
Documentation updated during deployment build e857e0b0-ec90-48c0-a34f-19cf220ef029.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Added controls listing.
10 Years Ago
[platformer] blocks try not to move a direction they cant
10 Years Ago
[platformer] added spike sprites, started subclassing Block
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Started work on a first person controller that can interact with cabinets.
10 Years Ago
Screen reflections now show individual pixel LEDs.
10 Years Ago
Corrected the screen reflection scale.
10 Years Ago
Re-implemented OVR support.
10 Years Ago
Removed unused reflection map.
10 Years Ago
Added a deferred implementation of the screen reflection shader.
10 Years Ago
Fixed the weird artifact that let you see screen reflections on surfaces facing away from the screen.
10 Years Ago
Set games for all the cabinets in GameTest.unity after they were forgotten by the change to a new game source system.
10 Years Ago
Fixed up the screen reflection shader to reflect changes to the unity standard shader.
10 Years Ago
Added proxy methods to CabinetBase to access internal members of GameBase.
10 Years Ago
[platformer] blocks dont switch direction as often
10 Years Ago
Fixed a couple of warnings in b14.
10 Years Ago
[platformer] eyes blink on impact
10 Years Ago
[platformer] added mouth images to blocks
10 Years Ago
[platformer] block eyes look in movement direction
10 Years Ago
[platformer] player can push the sides of blocks
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Fix for exception in web player builds due to the use of a Regex.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Added method to automate a standalone development build.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Fixed an exception when attempting to build.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Improved error formatting, removed some Debug.Log calls.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'deploy'
10 Years Ago
Implemented .mdb generation when testing games in the BBDK on Windows so that stack traces list file names and line numbers.
10 Years Ago
[platformer] walls of the room can have spikes
10 Years Ago
[platformer] blocks display their current and next direction
10 Years Ago
[platformer] blocks pause for a sec after impact