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3,393 Commits over 273 Days - 0.52cph!

10 Years Ago
[ultimate_soldier] AI soldiers only target opponents they can see
10 Years Ago
Finished documenting the new palette system.
10 Years Ago
Added descriptions to the new palette system.
10 Years Ago
Added descriptions to the new palette system.
10 Years Ago
Documentation for the new SwatchIndex struct.
10 Years Ago
Documentation for the new Swatch class.
10 Years Ago
TypeScript games now work using the new palette system.
10 Years Ago
New palette system documentation.
10 Years Ago
New palette system documentation.
10 Years Ago
Fixed some crazy colours in Ultimate Soldier.
10 Years Ago
Ultimate Soldier now uses the new palette system.
10 Years Ago
Fixed SmashBlox to use the new palette system.
10 Years Ago
Mazing and MemoryDungeon now use the new palette system.
10 Years Ago
Added SwatchIndex struct for implicit conversions, started fixing Mazing.
10 Years Ago
Started implementing the new palette and swatch system.
10 Years Ago
[ultimate_soldier] Reduced graphics bandwidth by using only two Tilemaps for the grid.
10 Years Ago
Fixed default paused screen rendering.
10 Years Ago
[ultimate_soldier] added friendly soldiers
10 Years Ago
[ultimate_soldier] tweaked rifle graphics
10 Years Ago
[ultimate_soldier] tweaked pistol graphics
10 Years Ago
[ultimate_soldier] added uzi
10 Years Ago
[ultimate_soldier] can look at rifle clip
10 Years Ago
[ultimate_soldier] cant shoot while looking at clip
10 Years Ago
[ultimate_soldier] pistol clip is drawn in center of screen when shown
10 Years Ago
[ultimate_soldier] Some tweaks to level generation.
10 Years Ago
[ultimate_soldier] Fixed "soldiersBlock" parameter being ignored in pathfinding methods.
10 Years Ago
[ultimate_soldier] Fixed gun entity collision.
10 Years Ago
[ultimate_soldier] Enemies will now choose paths that pass through other soldiers if they have to, but will avoid doing so.
10 Years Ago
[ultimate_soldier] Improved collision resolution.
10 Years Ago
[ultimate_soldier] Performance improvements.
10 Years Ago
[ultimate_soldier] Mission generator now produces cycles, enemy placement is smarter and depends on difficulty.
10 Years Ago
[ultimate_soldier] Added some basic level generation and screen scrolling.
10 Years Ago
Updated docs.
10 Years Ago
Updated docs.
10 Years Ago
Removed another reference to the record key.
10 Years Ago
Removed record toggle key.
10 Years Ago
Fixed drawing primitives when Graphics.Center has been set.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Updated submodules.
10 Years Ago
Pause screens are now correctly overridden in JS and TS games.
10 Years Ago
Updated docs.
10 Years Ago
Updated docs.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] hold select to see pistol clip
10 Years Ago
Fixed exceptions being thrown when sounds are retrieved if multiple games are loaded from directories in the same scene.
10 Years Ago
[ultimate_soldier] added a pistol
10 Years Ago
[ultimate_soldier] ai refactoring, enemies try to pick up a gun if they have none
10 Years Ago
Fixed a typo in premake5.lua
10 Years Ago
Fixed some compile-time warnings.
10 Years Ago
Some icon colour tweaks.