3,393 Commits over 273 Days - 0.52cph!
Started work on adding methods to render various primitives.
Started work on adding methods to render various primitives.
[memory_dungeon] color tweak
[memory_dungeon] color tweak
[memory_dungeon] not much, just card flipping
[memory_dungeon] not much, just card flipping
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Added basic highscore networking between players currently on the server.
Added temp voice chat loopback toggle.
Added missing voice chat textures.
Added basic highscore networking between players currently on the server.
Added temp voice chat loopback toggle.
Added missing voice chat textures.
Renamed default.unity to GameTest.unity
Renamed default.unity to GameTest.unity
Added transitions to SmashBlox, and some convenience methods for coroutines.
Added transitions to SmashBlox, and some convenience methods for coroutines.
Recorded a non-corrupted SmashBlox demo.
Recorded a non-corrupted SmashBlox demo.
Finished highscore entry for SmashBlox, and added a few helper properties to Axis controls.
Finished highscore entry for SmashBlox, and added a few helper properties to Axis controls.
Some improvements to sprite atlas packing, and started work on score entry stage for SmashBlox.
Some improvements to sprite atlas packing, and started work on score entry stage for SmashBlox.
Made Entity.AddSprite / Entity.RemoveSprite generic, added high score display to SmashBlox.
Made Entity.AddSprite / Entity.RemoveSprite generic, added high score display to SmashBlox.
Games can now be packaged by building their project in visual studio, and games can specify a list of initial highscores.
Games can now be packaged by building their project in visual studio, and games can specify a list of initial highscores.
Implemented GameBase.SaveState and GameBase.LoadState.
Implemented GameBase.SaveState and GameBase.LoadState.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Started work on game state serialization so that control may be passed between players.
Started work on game state serialization so that control may be passed between players.
Added a way to calculate voice speaker amplitude, can be used to animate the mouth of an avatar. Animated the speaker icon to display voice amplitude. Added push to talk for voice chat.
Server no longer spawns their own player, it had too many problems. It's now just a static camera.
Added a way to calculate voice speaker amplitude, can be used to animate the mouth of an avatar. Animated the speaker icon to display voice amplitude. Added push to talk for voice chat.
Server no longer spawns their own player, it had too many problems. It's now just a static camera.
Completed P2P voice chat, needs testing in multiplayer to make sure it works. Also added experimental shoutcast radio streaming.
Completed P2P voice chat, needs testing in multiplayer to make sure it works. Also added experimental shoutcast radio streaming.
Demo playback volume can now be specified.
Demo playback volume can now be specified.
Demos can now record sound playback events.
Demos can now record sound playback events.
Tweaked how much demos affect screen glow so that overlayed graphics have more of an effect.
Tweaked how much demos affect screen glow so that overlayed graphics have more of an effect.
Fixed an error when packing an image with an odd number of pixels, and removed some redundant methods.
Fixed an error when packing an image with an odd number of pixels, and removed some redundant methods.
Merge branch 'master' of arcade
Merge branch 'master' of arcade