repoarcadecancel

3,393 Commits over 273 Days - 0.52cph!

10 Years Ago
[zombies] hud refreshes when a selected soldier is killed
10 Years Ago
[zombies] highlight gun selected soldier is planning to pick up
10 Years Ago
[zombies] can order soldiers to pick up guns
10 Years Ago
[zombies] label when hovering over gun
10 Years Ago
[zombies] guns on ground are highlighted when hovered over
10 Years Ago
[zombies] hud shows ammo count
10 Years Ago
[zombies] more HUD work
10 Years Ago
Final stages of Audio refactor.
10 Years Ago
Audio refactor mostly done.
10 Years Ago
Graphics and Controls refactor done, with just Audio remaining.
10 Years Ago
Merge branch 'tempZombies'
10 Years Ago
Generated files are now ignored.
10 Years Ago
Removed generated ProtoBuf files.
10 Years Ago
Committing so I can switch branches.
10 Years Ago
Merge branch 'master' into sandboxing
10 Years Ago
Removed reference to `CommandLine.dll` in `GamePackager`.
10 Years Ago
Fixed assembly references being incorrectly generated for `GamePackager.exe` when the premake script generates VS project files for games.
10 Years Ago
[zombies] some HUD refactoring, etc
10 Years Ago
Even more refactoring.
10 Years Ago
Graphics system refactored, now working on controls.
10 Years Ago
More refactoring.
10 Years Ago
Midway through huge refactor attempting to fix performance problems cause by communication between sandbox app domains and the host.
10 Years Ago
Fix after merge.
10 Years Ago
Merge branch 'networking' into sandboxing
10 Years Ago
Documentation updated during deployment build 0de13f14-fafa-4435-89b9-51d27ab41c17.
10 Years Ago
Documentation updated during deployment build 0de13f14-fafa-4435-89b9-51d27ab41c17.
10 Years Ago
Possible fixes for webplayer builds.
10 Years Ago
New dependencies are now removed during web player builds.
10 Years Ago
Updated `.gitignore`.
10 Years Ago
Moved `Build` script to `GameAPI.Unity.DevKit.Editor`.
10 Years Ago
Added reference to `Facepunch.dll` in `GameAPI.Unity`, ensured `DevKit` scripts are in the same namespace.
10 Years Ago
[ultimate_soldier] Fixed soldier collision resolution.
10 Years Ago
Added entries for generated files in `.gitignore`.
10 Years Ago
Added automatic protobuf code generation.
10 Years Ago
Now using https://github.com/gsscoder/commandline for `GamePackager`, included https://github.com/hultqvist/ProtoBuf binaries.
10 Years Ago
Project reorganization.
10 Years Ago
Added `Facepunch` and `Lidgren.Network` libraries from arcade-networking
10 Years Ago
Merge branch 'master' into sandboxing Conflicts: GameAPI/GamePackageHelper.cs
10 Years Ago
Fix for possible `InvalidOperationException` when loading games from scripts.
10 Years Ago
Attempting to debug an exception thrown on Mac OSX when attempting to get a process ID.
10 Years Ago
Committing changes left over from yesterday.
10 Years Ago
Attempting to debug an exception thrown on Mac OSX when attempting to get a process ID.
10 Years Ago
Fixed a cause of extreme performance issues related to strings needlessly being sent between app domains.
10 Years Ago
Games now load successfully from packages again, although they run abysmally slowly.
10 Years Ago
Game loading goes further still before failing.
10 Years Ago
Game assembly loading gets slightly further before failing.
10 Years Ago
Started another attempt at sandboxing.
10 Years Ago
Audio channel game objects are now created in a container object, fixed audio source positions in the default cabinet.
10 Years Ago
Assembly name generation now includes the current process's ID, fixing conflicts occurring when multiple instances are open at once.
10 Years Ago
Merge branch 'master' of arcade