3,393 Commits over 273 Days - 0.52cph!
Added layers for sprites in entities, and Entity.RemoveSprite(sprite), Entity.SetSpriteLayer(sprite, layer) and Entity.GetSpriteLayer(sprite).
Merge branch 'master' of arcade
Merge branch 'master' of arcade
re-adding sublime-project to versioning, to make fresh clones easier to use
re-adding sublime-project to versioning, to make fresh clones easier to use
Images are now packed down to 2 bits per pixel.
Images are now packed down to 2 bits per pixel.
Added Stage.GetLayer(renderable) and Stage.SetLayer(renderable, layer)
Added Stage.GetLayer(renderable) and Stage.SetLayer(renderable, layer)
Initial work on tile maps.
Initial work on tile maps.
Added input box for IP:port to connect to and player name to be sent to server once connected.
Added input box for IP:port to connect to and player name to be sent to server once connected.
Added Tilemap.SetTile and Tilemap.ClearTile.
Added Tilemap.SetTile and Tilemap.ClearTile.
added temp main menu to connect to a server and to choose player name
added temp chatbox for in-game chatting
added temp main menu to connect to a server and to choose player name
added temp chatbox for in-game chatting
[mazing] stage fade transitions
[mazing] stage fade transitions
[mazing] wall shadows, tweaked colors
[mazing] wall shadows, tweaked colors
[mazing] attract mode (with placeholder demo), text outlines
[mazing] attract mode (with placeholder demo), text outlines
Chat event sends a player entity so receivers can print the name into the chatbox
Improved chatbox
Chat event sends a player entity so receivers can print the name into the chatbox
Improved chatbox
Merge branch 'master' into networking
Conflicts:
Unity/Assets/Scripts/ClickToPlayTest.cs
Unity/ProjectSettings/InputManager.asset
Merge branch 'master' into networking
Conflicts:
Unity/Assets/Scripts/ClickToPlayTest.cs
Unity/ProjectSettings/InputManager.asset
[mazing] fixed demo and added a couple more levels. done i think
[mazing] fixed demo and added a couple more levels. done i think
Implemented writing Tilemaps to stream, no reading and rendering yet.
Implemented writing Tilemaps to stream, no reading and rendering yet.
Refactored BudgetBoy.Graphics.
Refactored BudgetBoy.Graphics.
Implemented Tilemap rendering from stream, untested.
Implemented Tilemap rendering from stream, untested.
Added average frame size logging.
Added average frame size logging.
Tilemaps are mostly working.
Tilemaps are mostly working.
Fixed blank tiles being rendered incorrectly (by being rendered).
Fixed blank tiles being rendered incorrectly (by being rendered).
Added VS project file for Mazing and removed some default parameter values so the game can be packaged on Windows.
Added VS project file for Mazing and removed some default parameter values so the game can be packaged on Windows.
Fixed demo files being spammed when starting recording.
Fixed demo files being spammed when starting recording.
Fixed Mazing's demo (and added some extra ones).