repoarcadecancel

3,393 Commits over 273 Days - 0.52cph!

8 Years Ago
Games now load asynchronously.
8 Years Ago
Reduced game host process connection time from > 1000ms to < 70ms
8 Years Ago
[zombies] changed build indicator
8 Years Ago
[zombies] remove other junk too when building wall, can build on top of dead soldiers
8 Years Ago
[zombies] destroy items under a wall when building one
8 Years Ago
[zombies] cant build on top of a soldier
8 Years Ago
[zombies] started on building, tried to prevent soldiers from getting stuck when pathfinding
8 Years Ago
[zombies] changed some colors
8 Years Ago
Fixed game hosts timing out if many are instantiated in a row.
8 Years Ago
Fixed camera instance spam.
8 Years Ago
Fixed MP3 streaming.
8 Years Ago
Working on streaming sounds rather than loading them immediately, fixed error when using `Debug.Log()` on a background thread.
8 Years Ago
Added `Debug.Profile()`, moved sound loading to when each sound if first used.
8 Years Ago
Audio channels are properly disposed when switching games.
8 Years Ago
Bandwidth graph is functional again.
8 Years Ago
Game update rates are smoother, for some reason FPS in the DevKit has doubled to ~1000 on my machine?
8 Years Ago
Games now work when running in the same process again.
8 Years Ago
Re-implemented pausing, resuming and resetting for games running in a separate process.
8 Years Ago
[zombies] items disappear after awhile
8 Years Ago
[zombies] graphics for 3 ammo types, soldiers can only reload gun using appropriate ammo type
8 Years Ago
[zombies] soldiers picking up more of same type of ammo add it to stack, drop stack if picking up diff type
8 Years Ago
Sandboxed games now work in the 3D Arcade unity project.
8 Years Ago
Merge branch 'master' into sandboxing
8 Years Ago
Some cleanup.
8 Years Ago
Fixed switching between games during runtime.
8 Years Ago
Re-implemented `LoadGameFromAssembly()`.
8 Years Ago
It actually works :astonished:
8 Years Ago
Game host now reaches main loop without errors.
8 Years Ago
Implemented peripheral remoting, remote calls can now be asynchronous.
8 Years Ago
Fixed receiving null messages.
8 Years Ago
[zombies] added visual reloading for the rest of the weapons
8 Years Ago
[zombies] soldiers reload guns with their extra ammo, visual reloading for pistol
8 Years Ago
Fixed remote method calls.
8 Years Ago
Started testing remoting.
8 Years Ago
Even more remoting implementation.
8 Years Ago
More remoting implementation.
8 Years Ago
[zombies] right click ammo to drop half
8 Years Ago
[zombies] hud shows extra ammo count, soldiers drop ammo on death
8 Years Ago
[zombies] can drop and pick up ammo items
8 Years Ago
Started porting all cross process communication to the message system.
8 Years Ago
Fixed errors with the message system, child processes can now communicate with the host.
8 Years Ago
Finished implementing the basic message system.
8 Years Ago
Merge branch 'master' into sandboxing
8 Years Ago
Working on message system for transferring information between the host process and game processes.
8 Years Ago
[zombies] changed the sight cone visuals
8 Years Ago
[zombies] exclamation effect when soldiers spot a target and alert allies
8 Years Ago
[zombies] soldiers throw their gun farther more often when they die
8 Years Ago
[zombies] bodies leave skeletons behind for a bit
8 Years Ago
[zombies] refactored out the pointless sSoldier-AISoldier hierarchy
8 Years Ago
[zombies] bulletholes fade out