repoarcadecancel

3,393 Commits over 273 Days - 0.52cph!

9 Years Ago
Games now load asynchronously.
9 Years Ago
Reduced game host process connection time from > 1000ms to < 70ms
9 Years Ago
[zombies] changed build indicator
9 Years Ago
[zombies] remove other junk too when building wall, can build on top of dead soldiers
9 Years Ago
[zombies] destroy items under a wall when building one
9 Years Ago
[zombies] cant build on top of a soldier
9 Years Ago
[zombies] started on building, tried to prevent soldiers from getting stuck when pathfinding
9 Years Ago
[zombies] changed some colors
9 Years Ago
Fixed game hosts timing out if many are instantiated in a row.
9 Years Ago
Fixed camera instance spam.
9 Years Ago
Fixed MP3 streaming.
9 Years Ago
Working on streaming sounds rather than loading them immediately, fixed error when using `Debug.Log()` on a background thread.
9 Years Ago
Added `Debug.Profile()`, moved sound loading to when each sound if first used.
9 Years Ago
Audio channels are properly disposed when switching games.
9 Years Ago
Bandwidth graph is functional again.
9 Years Ago
Game update rates are smoother, for some reason FPS in the DevKit has doubled to ~1000 on my machine?
9 Years Ago
Games now work when running in the same process again.
9 Years Ago
Re-implemented pausing, resuming and resetting for games running in a separate process.
9 Years Ago
[zombies] items disappear after awhile
9 Years Ago
[zombies] graphics for 3 ammo types, soldiers can only reload gun using appropriate ammo type
9 Years Ago
[zombies] soldiers picking up more of same type of ammo add it to stack, drop stack if picking up diff type
9 Years Ago
Sandboxed games now work in the 3D Arcade unity project.
9 Years Ago
Merge branch 'master' into sandboxing
9 Years Ago
Some cleanup.
9 Years Ago
Fixed switching between games during runtime.
9 Years Ago
Re-implemented `LoadGameFromAssembly()`.
9 Years Ago
It actually works :astonished:
9 Years Ago
Game host now reaches main loop without errors.
9 Years Ago
Implemented peripheral remoting, remote calls can now be asynchronous.
9 Years Ago
Fixed receiving null messages.
9 Years Ago
[zombies] added visual reloading for the rest of the weapons
9 Years Ago
[zombies] soldiers reload guns with their extra ammo, visual reloading for pistol
9 Years Ago
Fixed remote method calls.
9 Years Ago
Started testing remoting.
9 Years Ago
Even more remoting implementation.
9 Years Ago
More remoting implementation.
9 Years Ago
[zombies] right click ammo to drop half
9 Years Ago
[zombies] hud shows extra ammo count, soldiers drop ammo on death
9 Years Ago
[zombies] can drop and pick up ammo items
9 Years Ago
Started porting all cross process communication to the message system.
9 Years Ago
Fixed errors with the message system, child processes can now communicate with the host.
9 Years Ago
Finished implementing the basic message system.
9 Years Ago
Merge branch 'master' into sandboxing
9 Years Ago
Working on message system for transferring information between the host process and game processes.
9 Years Ago
[zombies] changed the sight cone visuals
9 Years Ago
[zombies] exclamation effect when soldiers spot a target and alert allies
9 Years Ago
[zombies] soldiers throw their gun farther more often when they die
9 Years Ago
[zombies] bodies leave skeletons behind for a bit
9 Years Ago
[zombies] refactored out the pointless sSoldier-AISoldier hierarchy
9 Years Ago
[zombies] bulletholes fade out