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3,393 Commits over 273 Days - 0.52cph!

10 Years Ago
Working on using sockets to communicate with game hosting processes.
10 Years Ago
Starting on segregating each game instance into its own process.
10 Years Ago
Using the new parser for `GamePackager`.
10 Years Ago
Started work on game host program.
10 Years Ago
Debug.Log() calls are now streamed together rather than using remoting for each individual call.
10 Years Ago
[zombies] less blood particles, bigger blood particles
10 Years Ago
[zombies] bodies disappear over time, bodies cant get hit by bullets anymore
10 Years Ago
[zombies] tweaked the way soldiers evaluate shots based on their accuracy
10 Years Ago
Games load in their own AppDomain, and can be properly unloaded.
10 Years Ago
Fixed bug when selecting which channel a sound should be played on.
10 Years Ago
Fixed exception when serializing image data for images with an area that isn't a multiple of 4.
10 Years Ago
Merge branch 'master' into sandboxing
10 Years Ago
Fixed sound stop event deserialization.
10 Years Ago
Fixed demo rendering.
10 Years Ago
Fixed transformation frames not being popped automatically.
10 Years Ago
Fixed sprites being drawn upside down.
10 Years Ago
Fixed control serialization.
10 Years Ago
[zombies] gun kickback momentarily reduces senses
10 Years Ago
Workaround for what seems to be a Mono bug.
10 Years Ago
[zombies] tweaks to when soldiers investigate certain sounds
10 Years Ago
[zombies] survivors drop gun when out of ammo, never throw it
10 Years Ago
[zombies] soldiers alert allies to position of threats
10 Years Ago
[zombies] survivors dont investigate noises that are already in cone of sight
10 Years Ago
[zombies] soldiers briefly turn to investigate gunshots they hear
10 Years Ago
[zombies] sight cone depth changed
10 Years Ago
[zombies] refactored survivors/enemies/zombies into separate classes
10 Years Ago
[zombies] sight cone no longer bobs while moving
10 Years Ago
Wrestling with a dumb error where a transparent proxy doesn't use a remote method call and tries to invoke the method on itself (?!?)
10 Years Ago
It's actually starting to sort of work?
10 Years Ago
Merge branch 'master' into sandboxing
10 Years Ago
Fixed providers not being cached.
10 Years Ago
Removed Debug.Log calls related to sound loading.
10 Years Ago
Fixed sound data loading.
10 Years Ago
Fixed game packager failing, and fixed errors when sending sound data to the host app domain.
10 Years Ago
Fixed exception during peripheral communication between app domains.
10 Years Ago
More stack trace filtering fixes.
10 Years Ago
[zombies] soldiers have a sight cone
10 Years Ago
Fixed exception stack traces being incomplete.
10 Years Ago
Fixed implementation / provider object instantiation.
10 Years Ago
Fixed BadImageFormatException when loading game packages.
10 Years Ago
Added mdb generation to the premake script, pdb and mdb files are now copied to `Assets/Plugins` to make step-through debugging possible of precompiled code.
10 Years Ago
Sandbox app domain is now unloaded when the host domain unloads, fixing error spam in Unity.
10 Years Ago
Loading a game from a package file is now fully performed in a sandboxed app domain.
10 Years Ago
Fixed unity script compilation errors after refactor.
10 Years Ago
Merge branch 'master' into sandboxing
10 Years Ago
Merge branch 'master' into sandboxing
10 Years Ago
Providers and peripheral implementations are now instantiated automatically in the host app domain.
10 Years Ago
All compilation errors fixed after big refactor, now to make sure it works.
10 Years Ago
Trimmed back functions related to graphics / audio capturing / playback to be cleanly re-implemented as necessary, fixed sound file loading.
10 Years Ago
Refactored `GameAPI.Demo` to work with the new graphics and audio serialization scheme.