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3,393 Commits over 273 Days - 0.52cph!

9 Years Ago
Working on using sockets to communicate with game hosting processes.
9 Years Ago
Starting on segregating each game instance into its own process.
9 Years Ago
Using the new parser for `GamePackager`.
9 Years Ago
Started work on game host program.
9 Years Ago
Debug.Log() calls are now streamed together rather than using remoting for each individual call.
9 Years Ago
[zombies] less blood particles, bigger blood particles
9 Years Ago
[zombies] bodies disappear over time, bodies cant get hit by bullets anymore
9 Years Ago
[zombies] tweaked the way soldiers evaluate shots based on their accuracy
9 Years Ago
Games load in their own AppDomain, and can be properly unloaded.
9 Years Ago
Fixed bug when selecting which channel a sound should be played on.
9 Years Ago
Fixed exception when serializing image data for images with an area that isn't a multiple of 4.
9 Years Ago
Merge branch 'master' into sandboxing
9 Years Ago
Fixed sound stop event deserialization.
9 Years Ago
Fixed demo rendering.
9 Years Ago
Fixed transformation frames not being popped automatically.
9 Years Ago
Fixed sprites being drawn upside down.
9 Years Ago
Fixed control serialization.
9 Years Ago
[zombies] gun kickback momentarily reduces senses
9 Years Ago
Workaround for what seems to be a Mono bug.
9 Years Ago
[zombies] tweaks to when soldiers investigate certain sounds
9 Years Ago
[zombies] survivors drop gun when out of ammo, never throw it
9 Years Ago
[zombies] soldiers alert allies to position of threats
9 Years Ago
[zombies] survivors dont investigate noises that are already in cone of sight
9 Years Ago
[zombies] soldiers briefly turn to investigate gunshots they hear
9 Years Ago
[zombies] sight cone depth changed
9 Years Ago
[zombies] refactored survivors/enemies/zombies into separate classes
9 Years Ago
[zombies] sight cone no longer bobs while moving
9 Years Ago
Wrestling with a dumb error where a transparent proxy doesn't use a remote method call and tries to invoke the method on itself (?!?)
9 Years Ago
It's actually starting to sort of work?
9 Years Ago
Merge branch 'master' into sandboxing
9 Years Ago
Fixed providers not being cached.
9 Years Ago
Removed Debug.Log calls related to sound loading.
9 Years Ago
Fixed sound data loading.
9 Years Ago
Fixed game packager failing, and fixed errors when sending sound data to the host app domain.
9 Years Ago
Fixed exception during peripheral communication between app domains.
9 Years Ago
More stack trace filtering fixes.
9 Years Ago
[zombies] soldiers have a sight cone
9 Years Ago
Fixed exception stack traces being incomplete.
9 Years Ago
Fixed implementation / provider object instantiation.
9 Years Ago
Fixed BadImageFormatException when loading game packages.
9 Years Ago
Added mdb generation to the premake script, pdb and mdb files are now copied to `Assets/Plugins` to make step-through debugging possible of precompiled code.
9 Years Ago
Sandbox app domain is now unloaded when the host domain unloads, fixing error spam in Unity.
9 Years Ago
Loading a game from a package file is now fully performed in a sandboxed app domain.
9 Years Ago
Fixed unity script compilation errors after refactor.
9 Years Ago
Merge branch 'master' into sandboxing
9 Years Ago
Merge branch 'master' into sandboxing
9 Years Ago
Providers and peripheral implementations are now instantiated automatically in the host app domain.
9 Years Ago
All compilation errors fixed after big refactor, now to make sure it works.
9 Years Ago
Trimmed back functions related to graphics / audio capturing / playback to be cleanly re-implemented as necessary, fixed sound file loading.
9 Years Ago
Refactored `GameAPI.Demo` to work with the new graphics and audio serialization scheme.