brancharcade/main2cancel

700 Commits over 273 Days - 0.11cph!

10 Years Ago
[mazing] polish, nearly done
10 Years Ago
Added a PlayAnimation coroutine class.
10 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Added Animation.IsLooping (settable, defaults to true) and Animation.IsComplete properties, and an Animation.Completed event.
10 Years Ago
added sounds and other stuff
10 Years Ago
local player is put on an invisible layer so their avatar isn't visible in first person added placeholder player model
10 Years Ago
added Min and Max to Mathf
10 Years Ago
Fixed audio popping.
10 Years Ago
Fixed analogue stick vertical axes being inverted.
10 Years Ago
Fixed the mysterious bug causing cabinets to be uncontrollable.
10 Years Ago
changing cabinet game changes name of cabinet gameobject
10 Years Ago
fixing build error with mazing
10 Years Ago
Sound playback works, might need some tweaking to eliminate clicks.
10 Years Ago
Entity.OnLoadGraphics is now called when an entity is added to a stage, and added Entity.OnReady which is called when all other initialization methods have been called.
10 Years Ago
Tweaked audio sources to have useful names and better locations.
10 Years Ago
Audio basics implemented, untested.
10 Years Ago
Implemented WAV file loading into a Sound object (no playback yet).
10 Years Ago
hacky fix for players joining while a cabinet is being remote controlled packets are sent every frame instead of every 3 frames
10 Years Ago
Merge branch 'master' into networking Conflicts: .gitignore Unity/ProjectSettings/InputManager.asset
10 Years Ago
Updated unity files omitted from previous commit.
10 Years Ago
Added a quick mock-up of one of Rob's silhouettes.
10 Years Ago
Can now press any input to start the test game from attract mode.
10 Years Ago
Fixed background color not being serialized.
10 Years Ago
Refactored demo recording to be cleaner and safer.
10 Years Ago
Added coroutines to stages (and abstracted them to be easily added to any IUpdatable).
10 Years Ago
Implemented demo playback.
10 Years Ago
Added record button bindings.
10 Years Ago
Implemented basic gameplay recording to base64 string.
10 Years Ago
base.OnUpdate() now no longer needs to be called in Entity extending classes for coroutines to work.
10 Years Ago
added the other enemy type
10 Years Ago
almost done porting Mazing
10 Years Ago
fixed error when a cabinets game is set to None
10 Years Ago
fixed prefabs that got broken during merge
10 Years Ago
Merge branch 'master' into networking Conflicts: GameAPI/GameCabinet.cs Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll Unity/Assets/Prefabs/Cabinet.prefab
10 Years Ago
screens are networked and displayed on the correct cabinet now, had to give cabinets their own ids because all ids in bolt are not shared across client and server
10 Years Ago
added Abs to Mathf
10 Years Ago
Removed junk function from cabinet screen shader.
10 Years Ago
Fixed screen brightness not changing when controlling a cabinet.
10 Years Ago
Cabinet screen anti-aliasing fix.
10 Years Ago
Fixed some implicit truncations and a nonsense error during GLSL translation.
10 Years Ago
screens are now replicated properly to all connections (only one screen at a time for now) changed GameAPI to light up the screen when IsControlled and IsRemoteControlled
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Resources/GameAPI.BudgetBoy.dll Resources/GameAPI.dll Resources/GamePackager.exe Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll Unity/Assets/Resources/Games/Test.bytes
10 Years Ago
Preparing for merge.
10 Years Ago
All most recent DLL builds.
10 Years Ago
Implemented perspective independent anti aliasing on cabinet screens.
10 Years Ago
Fixed up coroutines and added a test.
10 Years Ago
Massive refactor, start of coroutines.
10 Years Ago
Cabinet screen data is replicated to everyone on the server and gets rendered on the their cabinet screen. Added crosshair
10 Years Ago
Added Stage<TGame> class extending Stage for convenience.
10 Years Ago
Rewritten Stage.Add and Stage.Remove so that additions / removals are queued until it is safe to apply them.