brancharcade/main2cancel

700 Commits over 273 Days - 0.11cph!

10 Years Ago
Tweaked the CRT shader so it can no longer display a perfect black.
10 Years Ago
Fixed an error when queuing sound events.
10 Years Ago
Added a GameCabinet.SoundPlayed event, and a GameBase.QueueSoundFromStream(stream) method.
10 Years Ago
Recorded some replacement demos for Mazing.
10 Years Ago
Flippin' tiles
10 Years Ago
Added a property to GameCabinet to enable bandwidth logging.
10 Years Ago
Fixed Mazing load times.
10 Years Ago
Attempt at fixing build script syntax errors on Mac OSX.
10 Years Ago
[mazing] tilemap for walls (though tilemaps need flipping support or i need to add some flipped images)
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Server no longer spawns cabinets, they get replicated fine if they're created in the scene. Different games don't sync yet though so the proxy will use the game on the prefab.
10 Years Ago
Implemented approximate screen glow from Tilemap rendering calls.
10 Years Ago
Added compression to packaged sounds.
10 Years Ago
Fix for remote controlled cabinets not having brighter screens.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Reconstructed the non-networked test scene.
10 Years Ago
Fixed BoltInit script not getting attached
10 Years Ago
Added missing scripts, ignoring bolt_src instead of bolt because that also ignores everything under Assets/bolt
10 Years Ago
Merge branch 'networking' of arcade
10 Years Ago
Connections now send a JoinRequest event for the server to create their Player entity with their requested name.
10 Years Ago
Added Player enter and leave events. Needs work so the server can send a player entity id instead of name.
10 Years Ago
Recoded multiplayer for latest version of Bolt. Making use of unique bolt ID's. Using unity-chan box model as placeholder.
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: GameAPI.BudgetBoy/Mathf.cs
10 Years Ago
Fixed compression for .demo files, still errors for images.
10 Years Ago
Fixed Mazing's demo (and added some extra ones).
10 Years Ago
Latest VSDoc metadata.
10 Years Ago
Fixed demo files being spammed when starting recording.
10 Years Ago
Added VS project file for Mazing and removed some default parameter values so the game can be packaged on Windows.
10 Years Ago
Fixed blank tiles being rendered incorrectly (by being rendered).
10 Years Ago
Tilemaps are mostly working.
10 Years Ago
Added average frame size logging.
10 Years Ago
Implemented Tilemap rendering from stream, untested.
10 Years Ago
Refactored BudgetBoy.Graphics.
10 Years Ago
Implemented writing Tilemaps to stream, no reading and rendering yet.
10 Years Ago
[mazing] fixed demo and added a couple more levels. done i think
10 Years Ago
Merge branch 'master' into networking Conflicts: Unity/Assets/Scripts/ClickToPlayTest.cs Unity/ProjectSettings/InputManager.asset
10 Years Ago
Chat event sends a player entity so receivers can print the name into the chatbox Improved chatbox
10 Years Ago
[mazing] attract mode (with placeholder demo), text outlines
10 Years Ago
[mazing] wall shadows, tweaked colors
10 Years Ago
[mazing] stage fade transitions
10 Years Ago
added temp main menu to connect to a server and to choose player name added temp chatbox for in-game chatting
10 Years Ago
Added Tilemap.SetTile and Tilemap.ClearTile.
10 Years Ago
Added input box for IP:port to connect to and player name to be sent to server once connected.
10 Years Ago
Initial work on tile maps.
10 Years Ago
Added Stage.GetLayer(renderable) and Stage.SetLayer(renderable, layer)
10 Years Ago
Images are now packed down to 2 bits per pixel.
10 Years Ago
deleting unused images
10 Years Ago
re-adding sublime-project to versioning, to make fresh clones easier to use
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Added layers for sprites in entities, and Entity.RemoveSprite(sprite), Entity.SetSpriteLayer(sprite, layer) and Entity.GetSpriteLayer(sprite).