700 Commits over 273 Days - 0.11cph!
Tweaked how much demos affect screen glow so that overlayed graphics have more of an effect.
Fixed an error when packing an image with an odd number of pixels, and removed some redundant methods.
Merge branch 'master' of arcade
Added lives and score to the Breakout clone, started highscore viewing / entry stage.
Added a CSteamID extension function to format a SteamID, why isn't this in Steamworks already? Showing SteamID above heads to check they're working.
Syncing SteamIDs for when voice chat needs them (these can be spoofed until I add steam authing on the server)
Added Steamworks.NET, made SteamVoiceChat class for P2P Steam voice chat.
Highscore broadcasting event is now triggered when a new highscore is submitted.
Added highscore registering and transmission interfaces.
Replaced SmashBlox's demo.
Fixed a bug related to getting the UVs of a non-square sprite that had somehow gone unnoticed.
Merge branch 'master' of arcade
Packed sprite atlas sizes can now be non-square, with the smallest power of 2 dimensions possible.
players no longer collide with other players
refactored some code to make it a bit easier to read
Switched mario for mazing.
Merge branch 'master' of arcade
Partial implementation of attract stage for the Breakout clone, having some UV issues.
added main menu back
added 2 extra cabinet prefabs for the other games
player name in the main menu is sent to the server
Added an ExportSpriteAtlas toggle to GameCabinet.
Added sounds to the Breakout clone.
Merge branch 'master' of arcade
Basic rules implemented in the Breakout clone.
Server now releases control of cabinet when the player controlling it leaves.
Experimenting with Resizer and Dragger UI controls.
Started simple main menu mockup.
Started a basic breakout clone.
Added Entity.GetSpriteOffset / Entity.SetSpriteOffset
Removed unused model mockup.
Added non-corrupted demos.
Merge branch 'master' of arcade
Tweaked sprite atlas generation algorithm to prioritize packing textures near the UV origin.
player wont refresh anim after death
Recorded a couple of uncorrupted Mazing demos.
Added a non-corrupted Test Game demo.
Stopped debug atlas images being generated.
Merge branch 'master' of arcade
Implemented a custom texture packing algorithm so that the result is the same on all platforms.
added instructions on menu stage
Merge branch 'master' of arcade
Sprite atlases are temporarily exported as .png files for debugging.
screen fade uses a tilemap
Darkened the CRT shader minimum brightness.
Merge branch 'master' of arcade
Started work on a new game.
Updated Bolt to latest source.
Duplicate sound event potentially fixed.
Merge branch 'master' of arcade
Removed screen flickering so it's easier to see screen glow colour transitions for testing.
Cabinet audio events are now networked.
Temporary fix for queued sounds only playing when a cabinet stops being remote controlled.