1,415 Commits over 122 Days - 0.48cph!
GameAPI constructors and static definitions are now within modules.
Added rule to ignore compiled js from a TypeScript project to .gitignore
Changed file reference annotation to TypeScript style.
[SmashBloxTS] Game now compiles successfully with tsc.
[SmashBloxTS] Translated HighscoreStage.ts
[SmashBloxTS] Translated EnterScoreStage.ts, experimenting with pseudo-coroutines.
[SmashBloxTS] Translated GameStage.ts
[SmashBloxTS] Translated BlockGrid.ts
[SmashBloxTS] Translated Paddle.ts
Minor correction to the docs.
Merge branch 'master' of arcade
[SmashBloxTS] Translated Ball.ts
Merge branch 'master' of github.com:Facepunch/arcade
emulator increases game screen size when graph is hidden
[ultimate_soldier] randomized gun throw strength a bit
[ultimate_soldier] hide aimer while player dead
[SmashBloxTS] Translated AttractStage.ts
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] tweaked feedback when throwing gun
[SmashBloxTS] Translated Main.ts and BaseStage.ts
Discovered that TypeScript has a `static` modifier.
Finished fixing static declaration generation.
Half way there to getting static member declarations generating properly.
Added global declaration generation.
[ultimate_soldier] supports Reset
Merge branch 'master' of arcade
Fix for exception when no documentation output path is specified.
Fading in and out of stages, port complete
Fading tilemap is drawn at the end of BaseStage render so it can be rendered over attracts demo
Fixed getCurrentSwatch not working
Started a TypeScript port of the JavaScript port of SmashBlox.
Fixed constructor definition generation.
Merge branch 'master' of arcade
Removed redundant var declarations from TypeScript definition generation.
Added ToString functions to Rect classes
Implemented constructor and static member TypeScript definition generation for structs and Bindables.
Functions using `params` now produce the correct signature during TypeScript definition generation.
Added documentation to TypeScript definition generation.
Finished TypeScript definition generation.
Replaced Object with any in docs and TypeScript definitions.
Started work on TypeScript module definition file generation.
Updated meta and project settings files to include entries produced by Unity 5b7.
Added readonly labels to corresponding properties.
Merge branch 'master' of arcade
Readonly properties are now automatically labeled as such in the docs.
Documented Sprite and Tilemap
[SmashBloxJS] Fixed fadeout effect breaking after reset by switching all variables defined as local to the constructor of BaseStage to instance properties.
Proper warnings are now emitted when documentation is missing, and fixed documentation generation for interface implementations.