1,415 Commits over 122 Days - 0.48cph!
Merge branch 'master' of github.com:Facepunch/arcade
Started work on constructor bindings generation, partially complete.
Merge branch 'master' of arcade
Updated Bolt to latest version and compiled for 5.0. Updated to latest steamworks.net version.
Finished implementing constructor bindings generation.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Entities will now automatically generate bounds when sprites are added / removed unless LocalBounds has been set manually.
JavaScript source code for scripted games is now compressed when packaged.
[ultimate_soldier] cant hit yourself while firing
Merge branch 'master' of github.com:Facepunch/arcade
Fixed Steamworks Callback dispatcher working incorrectly in 64 bit builds.
[ultimate_soldier] shooting affects aim
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] bullet holes
[ultimate_soldier] tweaked aimer, and it renders on top of everything now
hide cursor while in a game
[ultimate_soldier] muzzle flashes
[ultimate_soldier] enemy death anim
The JS bindings for Stage.Add should now accept both sprites and entities. Otherwise if a basic object is used it is converted to be an entity.
[ultimate_soldier] enemies shoot, bunch of tweaks
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] enemies pause before firing
Experimenting with floor tile and wall meshing for room editor.
Merge branch 'master' of arcade
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] tweaks
[ultimate_soldier] bullets can land on soldiers bodies
[ultimate_soldier] gunshot debris, bulletholes on soldiers, shots can hit bodies
Snapping wall placement to 90 or 45 degree angles only
Merge branch 'master' of arcade
[ultimate_soldier] gun kickback force
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] bodies sometimes bleed a bit
Added @peturfp's cabinet model, basics of the game display is working but aspect ratio will need to be corrected.
Included SingleGameTest changes omitted from previous commit.
[ultimate_soldier] bullet impact velocity
Merge branch 'master' of github.com:Facepunch/arcade
Added controls to the LegacyCabinet prefab.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Helper quads are no longer rendered.
Merge branch 'master' of github.com:Facepunch/arcade
Updated network cabinet prefab to use the new cabinet prefab.
Fixed cursor controls being misaligned.