brancharcade/ovrcancel

1,415 Commits over 122 Days - 0.48cph!

9 Years Ago
Merge branch 'master' into ovr Conflicts: Unity/Game/Assets/Materials/CabinetChassis.mat Unity/Game/Assets/Prefabs/LegacyCabinet.prefab Unity/Game/Assets/Shaders/ScreenReflect.cginc Unity/Game/Assets/Shaders/ScreenReflect.shader
9 Years Ago
Some performance related tweaks.
9 Years Ago
Streamlined the screen reflection shader so that it doesn't branch when testing if the screen can be reflected.
9 Years Ago
Added a `Scale` field to CabinetScreen that controls the size of the virtual CRT display after projection on its sphere.
9 Years Ago
Some cleanup.
9 Years Ago
Merge branch 'master' into ovr Conflicts: GameAPI.Unity/ScreenReflector.cs Unity/Game/Assets/Scripts/ClickToPlayTest.cs Unity/Game/Assets/Scripts/Entities/Player/PlayerController.cs Unity/Game/Assets/Shaders/ScreenReflect.cginc
9 Years Ago
Merge branch 'master' into ovr
9 Years Ago
Merge branch 'master' into ovr
9 Years Ago
Merge branch 'deploy' into ovr
9 Years Ago
Merge branch 'master' into ovr
9 Years Ago
Added controls listing.
9 Years Ago
[platformer] added spike sprites, started subclassing Block
9 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
9 Years Ago
Started work on a first person controller that can interact with cabinets.
9 Years Ago
Screen reflections now show individual pixel LEDs.
9 Years Ago
Corrected the screen reflection scale.
9 Years Ago
Re-implemented OVR support.
9 Years Ago
Removed unused reflection map.
9 Years Ago
Added a deferred implementation of the screen reflection shader.
9 Years Ago
Fixed the weird artifact that let you see screen reflections on surfaces facing away from the screen.
9 Years Ago
Set games for all the cabinets in GameTest.unity after they were forgotten by the change to a new game source system.
9 Years Ago
Fixed up the screen reflection shader to reflect changes to the unity standard shader.
9 Years Ago
Added proxy methods to CabinetBase to access internal members of GameBase.
9 Years Ago
[platformer] blocks dont switch direction as often
9 Years Ago
Fixed a couple of warnings in b14.
9 Years Ago
[platformer] eyes blink on impact
9 Years Ago
[platformer] added mouth images to blocks
9 Years Ago
[platformer] block eyes look in movement direction
9 Years Ago
[platformer] player can push the sides of blocks
9 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
9 Years Ago
Fix for exception in web player builds due to the use of a Regex.
9 Years Ago
Added method to automate a standalone development build.
9 Years Ago
Fixed an exception when attempting to build.
9 Years Ago
Improved error formatting, removed some Debug.Log calls.
9 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
9 Years Ago
Merge branch 'deploy'
9 Years Ago
Implemented .mdb generation when testing games in the BBDK on Windows so that stack traces list file names and line numbers.
9 Years Ago
[platformer] walls of the room can have spikes
9 Years Ago
[platformer] blocks display their current and next direction
9 Years Ago
[platformer] blocks pause for a sec after impact
9 Years Ago
[platformer] fixed some spike collision false positives
9 Years Ago
[platformer] blocks can have spikes on the sides
9 Years Ago
[platformer] think i finally got crush detection working well enough
9 Years Ago
Now pdb2mdb.exe and its dependencies are copied to the Managed directory of Windows builds.
9 Years Ago
Fixed Games directory location depending on the current working directory, rather than always being in the same place as the game executable.
9 Years Ago
Merge branch 'master' of arcade
9 Years Ago
Finished 2 channel PNG support.
9 Years Ago
Removed some unused Lua related stuff.
9 Years Ago
[platformer] fixed some crush false positives
9 Years Ago
[platformer] fixed an offset issue when pushed out of bounds while on a block