1,415 Commits over 122 Days - 0.48cph!
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] hold right click to throw guns
Fixed onSetupInitialScores not being called.
Bound members can now specify a description to be used in documentation generation.
Removed Highscore.Data bindings.
Exposed GameBase.OnSetupInitialScores()
Added binding for GameBase.SubmitHighscore
Exposed GameAPI.Highscore.
Renamed ObjectInstance to Object in the docs.
Fixed other Entity overridable function parameter types.
Fixed Entity OnEnterStage / OnLeaveStage bindings.
Removed excessive debug printing.
Implemented automatic detection of overridable functions.
Game directory is now created if it does not already exist.
Added binding for GameBase.Reset();
[ultimate_soldier] guns have limited ammo
Updated to latest Steamworks.NET because steam authing stopped working
test commit (well that was easy, just have to refresh sourcetree)
Added SmashBloxJS submodule
attempting to delete submodule
Added SmashBloxJS sub module (I think)
Temporarily purged SmashBloxJS
Added static function and constant documentation generation.
Generated docs now describe inheritance.
Implemented index page generation.
Finished implementing basic documentation generation for each type.
[ultimate_soldier] pick up gun with right click
Fixed HTML opening tags in the doc generator, initial documentation commit.
Fixed documentation being outputted to the wrong directory.
Fixed Documentation submodule.
Fixed documentation submodule path.
Added submodule for docs.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] guns cant go out of bounds
About to start generating to gh-pages.
Merge branch 'master' of github.com:Facepunch/arcade
fixed Controls.Start not working
Implemented basic documentation generation for struct bindings.