1,415 Commits over 122 Days - 0.48cph!
Added implicit conversions between Color24 and int, and some comments for swatch related methods in Palette.
Added comments to the Swatch class.
Made Entity.Stage setter internal.
Merge branch 'master' of arcade
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Fixed scripts within subdirectories not being compiled.
Merge branch 'master' into networking
Conflicts:
Unity/ProjectSettings/InputManager.asset
added mousewheel zooming for the demo scene
Graphics.GetImage logs the image name if it cant find it
Merge branch 'master' of github.com:Facepunch/arcade
added userprefs to gitignore
Exposed writing and rendering to / from streams in GameBase
Merge branch 'master' of arcade
Switched '{0}' for '#' in animation constructor patterns.
server spawns a cabinet on MapLoadDone
Removed redundant line from build_all.sh
Merge branch 'master' into networking
added example player controller, will replace with a custom made fps camera and controller
added bouncy ball for fun
changed makefiles to use diff mono compiler
Added possibly redundant exit lines to the end of shell scripts.
Hopefully fixed an issue with build_all.sh
Cabinets now retain changes made in the inspector.
Added a new method to create animations.
Added Stage.GetEntities overrides that can specify bounds
Some refactoring of the test game to use Entities instead of naked sprites.
Added some extra members to Bounds and added a Bounds property for Entity
Added basic Bolt networking integration
Added enum flags to entities and methods to get entities in a stage by flags.
Partial implementation of flags to possibly revert to.
Added a Stage property and OnEnterStage / OnLeaveStage to Entity.
Added Stage.Remove for both IRenderable and IUpdatable
Added Entity.IsActive and Entity.IsVisible
Added IUpdatable interface, and IUpdatables added to a Stage are now automatically updated.
Added separate axis definitions for left / right stick and WASD / arrow keys
Added Button.JustPressed and Button.JustReleased
Fixed using different scales for world and screen positions in the BudgetBoy API.
More mono Makefiles made for Macs
modified GameAPI makefile
Started creating Makefiles, guaranteed to not be functional yet.
Forced the compiler to use warning level 4.
Fixed the red error notification showing for warnings in the packager.
Merge branch 'master' of arcade
Added some basic compression to the BudgetBoy graphics serialization by economizing on concurrent swatch or UV repetitions.