brancharcade/ovrcancel

1,415 Commits over 122 Days - 0.48cph!

10 Years Ago
Commented Swatch fields.
10 Years Ago
Updated VSDoc metadata
10 Years Ago
Updated VSDoc metadata
10 Years Ago
Added implicit conversions between Color24 and int, and some comments for swatch related methods in Palette.
10 Years Ago
Added comments to the Swatch class.
10 Years Ago
Made Entity.Stage setter internal.
10 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Fixed scripts within subdirectories not being compiled.
10 Years Ago
Merge branch 'master' into networking Conflicts: Unity/ProjectSettings/InputManager.asset
10 Years Ago
removed bouncy ball
10 Years Ago
added mousewheel zooming for the demo scene
10 Years Ago
removed unused var
10 Years Ago
Graphics.GetImage logs the image name if it cant find it
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
added userprefs to gitignore
10 Years Ago
Exposed writing and rendering to / from streams in GameBase
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Switched '{0}' for '#' in animation constructor patterns.
10 Years Ago
server spawns a cabinet on MapLoadDone
10 Years Ago
Removed redundant line from build_all.sh
10 Years Ago
Merge branch 'master' into networking
10 Years Ago
added example player controller, will replace with a custom made fps camera and controller added bouncy ball for fun
10 Years Ago
changed makefiles to use diff mono compiler
10 Years Ago
Added possibly redundant exit lines to the end of shell scripts.
10 Years Ago
Hopefully fixed an issue with build_all.sh
10 Years Ago
Cabinets now retain changes made in the inspector.
10 Years Ago
Added a new method to create animations.
10 Years Ago
Added Stage.GetEntities overrides that can specify bounds
10 Years Ago
Some refactoring of the test game to use Entities instead of naked sprites.
10 Years Ago
Added some extra members to Bounds and added a Bounds property for Entity
10 Years Ago
Added a Bounds struct.
10 Years Ago
Added Entity.GetFlags()
10 Years Ago
Added basic Bolt networking integration
10 Years Ago
Added enum flags to entities and methods to get entities in a stage by flags.
10 Years Ago
Partial implementation of flags to possibly revert to.
10 Years Ago
Added a Stage property and OnEnterStage / OnLeaveStage to Entity.
10 Years Ago
Added Stage.Remove for both IRenderable and IUpdatable
10 Years Ago
Added Entity.IsActive and Entity.IsVisible
10 Years Ago
Added IUpdatable interface, and IUpdatables added to a Stage are now automatically updated.
10 Years Ago
Added separate axis definitions for left / right stick and WASD / arrow keys
10 Years Ago
Added Button.JustPressed and Button.JustReleased
10 Years Ago
Fixed using different scales for world and screen positions in the BudgetBoy API.
10 Years Ago
More mono Makefiles made for Macs
10 Years Ago
modified GameAPI makefile
10 Years Ago
Started creating Makefiles, guaranteed to not be functional yet.
10 Years Ago
Forced the compiler to use warning level 4.
10 Years Ago
Fixed the red error notification showing for warnings in the packager.
10 Years Ago
Added KB/s display.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Added some basic compression to the BudgetBoy graphics serialization by economizing on concurrent swatch or UV repetitions.