brancharcade/ovrcancel

1,415 Commits over 122 Days - 0.48cph!

10 Years Ago
Implemented writing Tilemaps to stream, no reading and rendering yet.
10 Years Ago
[mazing] fixed demo and added a couple more levels. done i think
10 Years Ago
Merge branch 'master' into networking Conflicts: Unity/Assets/Scripts/ClickToPlayTest.cs Unity/ProjectSettings/InputManager.asset
10 Years Ago
Chat event sends a player entity so receivers can print the name into the chatbox Improved chatbox
10 Years Ago
[mazing] attract mode (with placeholder demo), text outlines
10 Years Ago
[mazing] wall shadows, tweaked colors
10 Years Ago
[mazing] stage fade transitions
10 Years Ago
added temp main menu to connect to a server and to choose player name added temp chatbox for in-game chatting
10 Years Ago
Added Tilemap.SetTile and Tilemap.ClearTile.
10 Years Ago
Added input box for IP:port to connect to and player name to be sent to server once connected.
10 Years Ago
Initial work on tile maps.
10 Years Ago
Added Stage.GetLayer(renderable) and Stage.SetLayer(renderable, layer)
10 Years Ago
Images are now packed down to 2 bits per pixel.
10 Years Ago
deleting unused images
10 Years Ago
re-adding sublime-project to versioning, to make fresh clones easier to use
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Added layers for sprites in entities, and Entity.RemoveSprite(sprite), Entity.SetSpriteLayer(sprite, layer) and Entity.GetSpriteLayer(sprite).
10 Years Ago
[mazing] polish, nearly done
10 Years Ago
Added a PlayAnimation coroutine class.
10 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Added Animation.IsLooping (settable, defaults to true) and Animation.IsComplete properties, and an Animation.Completed event.
10 Years Ago
added sounds and other stuff
10 Years Ago
local player is put on an invisible layer so their avatar isn't visible in first person added placeholder player model
10 Years Ago
added Min and Max to Mathf
10 Years Ago
Fixed audio popping.
10 Years Ago
Fixed analogue stick vertical axes being inverted.
10 Years Ago
Fixed the mysterious bug causing cabinets to be uncontrollable.
10 Years Ago
changing cabinet game changes name of cabinet gameobject
10 Years Ago
fixing build error with mazing
10 Years Ago
Sound playback works, might need some tweaking to eliminate clicks.
10 Years Ago
Entity.OnLoadGraphics is now called when an entity is added to a stage, and added Entity.OnReady which is called when all other initialization methods have been called.
10 Years Ago
Tweaked audio sources to have useful names and better locations.
10 Years Ago
Audio basics implemented, untested.
10 Years Ago
Implemented WAV file loading into a Sound object (no playback yet).
10 Years Ago
hacky fix for players joining while a cabinet is being remote controlled packets are sent every frame instead of every 3 frames
10 Years Ago
Merge branch 'master' into networking Conflicts: .gitignore Unity/ProjectSettings/InputManager.asset
10 Years Ago
Updated unity files omitted from previous commit.
10 Years Ago
Added a quick mock-up of one of Rob's silhouettes.
10 Years Ago
Can now press any input to start the test game from attract mode.
10 Years Ago
Fixed background color not being serialized.
10 Years Ago
Refactored demo recording to be cleaner and safer.
10 Years Ago
Added coroutines to stages (and abstracted them to be easily added to any IUpdatable).
10 Years Ago
Implemented demo playback.
10 Years Ago
Added record button bindings.
10 Years Ago
Implemented basic gameplay recording to base64 string.
10 Years Ago
base.OnUpdate() now no longer needs to be called in Entity extending classes for coroutines to work.
10 Years Ago
added the other enemy type
10 Years Ago
almost done porting Mazing
10 Years Ago
fixed error when a cabinets game is set to None
10 Years Ago
fixed prefabs that got broken during merge