brancharcade/ovrcancel

1,415 Commits over 122 Days - 0.48cph!

10 Years Ago
Merge branch 'master' into networking Conflicts: GameAPI/GameCabinet.cs Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll Unity/Assets/Prefabs/Cabinet.prefab
10 Years Ago
screens are networked and displayed on the correct cabinet now, had to give cabinets their own ids because all ids in bolt are not shared across client and server
10 Years Ago
added Abs to Mathf
10 Years Ago
Removed junk function from cabinet screen shader.
10 Years Ago
Fixed screen brightness not changing when controlling a cabinet.
10 Years Ago
Cabinet screen anti-aliasing fix.
10 Years Ago
Fixed some implicit truncations and a nonsense error during GLSL translation.
10 Years Ago
screens are now replicated properly to all connections (only one screen at a time for now) changed GameAPI to light up the screen when IsControlled and IsRemoteControlled
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Resources/GameAPI.BudgetBoy.dll Resources/GameAPI.dll Resources/GamePackager.exe Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll Unity/Assets/Resources/Games/Test.bytes
10 Years Ago
Preparing for merge.
10 Years Ago
All most recent DLL builds.
10 Years Ago
Implemented perspective independent anti aliasing on cabinet screens.
10 Years Ago
Fixed up coroutines and added a test.
10 Years Ago
Massive refactor, start of coroutines.
10 Years Ago
Cabinet screen data is replicated to everyone on the server and gets rendered on the their cabinet screen. Added crosshair
10 Years Ago
Added Stage<TGame> class extending Stage for convenience.
10 Years Ago
Rewritten Stage.Add and Stage.Remove so that additions / removals are queued until it is safe to apply them.
10 Years Ago
Happy green success bar now shows after outputting a compiled package.
10 Years Ago
Fixed some mistakes in the test game.
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Added references to ClearScript.
10 Years Ago
Revert "changed which line in game build scripts is colored green" This reverts commit 7ffe41b64385180998234d121b7a2293db1173db.
10 Years Ago
changed which line in game build scripts is colored green
10 Years Ago
added Pow and PI to Mathf
10 Years Ago
added a Reset method to Animation
10 Years Ago
added input state so single press input can be checked over network changed player input command to network pitch and yaw view angles and a 32 bit int for button state added fps camera instead of thirdperson
10 Years Ago
Added Sprite.Rotation
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Added custom resource type example.
10 Years Ago
Merge branch 'master' into networking
10 Years Ago
clients can request to release control from the owner cabinet
10 Years Ago
added userprefs.meta to gitignore
10 Years Ago
Added mock JS game.
10 Years Ago
Merge branch 'master' into networking Conflicts: Unity/Assets/Prefabs/Cabinet.prefab
10 Years Ago
Screens now automatically resize to match the aspect ratio of the game.
10 Years Ago
Merge branch 'master' into networking
10 Years Ago
Games can now specify their own resolutions and update rates.
10 Years Ago
a control cabinet entity event is raised when a client clicks on one of the proxy cabinets if it's not already being controlled. If the owner cabinet isn't being controlled then it will change IsControlled to true and replicate the bool to other players
10 Years Ago
Merge branch 'master' into networking Conflicts: Resources/GameAPI.BudgetBoy.dll Resources/GameAPI.dll Resources/GamePackager.exe Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll
10 Years Ago
Fixed camera juddering in the test game.
10 Years Ago
More compression.
10 Years Ago
Some more graphics stream compression.
10 Years Ago
Merge branch 'master' of arcade into networking Conflicts: Resources/GameAPI.BudgetBoy.dll Resources/GameAPI.dll Resources/GamePackager.exe Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll
10 Years Ago
Reverted to old image asset loading.
10 Years Ago
Partial implementation of guessing non-grayscale swatches, probably going to revert.
10 Years Ago
Included latest release builds of the API.
10 Years Ago
Fix for camera translation not being networked.
10 Years Ago
Included fix for a possible issue when rendering from a stream, and a partial implementation of rendering from a stream.
10 Years Ago
Merge branch 'master' into networking
10 Years Ago
client spawns an entity when arcade screen is clicked, this is so I can see if I can get the serialized graphics data replicated to clients