1,415 Commits over 122 Days - 0.48cph!
More docs / making things internal.
Merge branch 'deploy' of github.com:Facepunch/arcade into deploy
Merge branch 'deploy' of arcade into deploy
Merge branch 'deploy' of arcade into deploy
updated tutorial code dl link
More docs and some cleaning up.
Documentation for RectF and RectI.
Hidden some things from doxygen.
Comments for SwatchFlags.
Hid some things from doxygen.
Fixed references to removed Mathf functions.
Started work on a tutorial about embedding games.
Attempt to fix ReflectionTypeLoadException when embedding games.
Possibly fixed ReflectionTypeLoadException.
Finished draft of embedding tutorial.
Added downloading text to embedded scene.
Hopefully fixed loading text.
[ultimate_soldier] Fixed crosshair vanishing after the first level.
Another couple of corrections to the embedding tutorial.
Fix for the volume dial position when the embedded play is small.
Games are now scaled by an integer amount in the BBDK / embedded player.
Fix for when a game is scaled to less than 100%
Fixed anomalous area outside the BBDK game display.
Added support for specifying a game to load from the command line.
Possible fix for error in embedded player.
Failsafe fix for error in embedded player.
Added ability to clear the console by right-clicking on the toggle button.
Fixed clearing the console and a possible error while testing in-editor.
Vector2f.Normalized will now return a zero vector if the length of the original vector is too small for a non-NaN result.
added janky platforming base
[platformer] player checks for being crushed
[platformer] improved crush detection
Removed meta file for deleted DLL.
Fixed compilation error messages not appearing when loading a game via command line.
Games are now maximally scaled again.
Merge branch 'master' of github.com:Facepunch/arcade
Improved error reporting when loading or updating a game.