1,415 Commits over 122 Days - 0.48cph!
Fixed keyboard button presses being ignored when the cursor was out of bounds.
[mazing] RandomlyMovingEnemy now prefers to visit parts of the maze it hasn't seen for a while, meaning it gets stuck less often.
Fixed primitives not being correctly coloured.
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] improved the knife
[mazing] Switched pathfinding to use Tools.AStar.
Global declarations are now generated in alphabetical order (so they no longer randomly switch between builds).
[smash_blox] Updated demo to reflect new graphics stream format.
Possible fix for C# game response files not being rebuilt.
[ultimate_soldier] player can melee by attacking without a gun
[ultimate_soldier] guns sometimes smoke when shooting a bullet
[ultimate_soldier] added sway to guns, and other gun behaviour tweaks
[ultimate_soldier] think i fixed the AI pathfinding issues
Merge branch 'master' of arcade
Improved swatch index corruption by filling unused indices in the palette.
Merge branch 'master' of arcade
Conflicts:
Unity/Assets/Scenes/Emulator.unity
Changed game language icons to pills and arranged them on the left side
Merge branch 'master' of arcade
Conflicts:
Unity/Assets/Scenes/Emulator.unity
Added a corruption slider to the BBDK, needs styling.
Game entries show their game language with cute icons
Fixed Vector3DTest drawing black lines.
Added GameListHelper.GetGameLanguage(gameName)
Game list is now on the left and the panel is sized so each game item is the same size. Centered logo.
Fixed corruption instability.
Merge branch 'master' of arcade
More corruption tweaks, swatch indices can now be coherently offset.
Fixed drop down list not completely hiding when closed
Additional corruption tweaks.
UV fuckery is now more coherent.
Merge branch 'master' of arcade
Started work on controllable corruptions - not entirely stable yet.
Merge branch 'master' of github.com:Facepunch/arcade
Hiding the drop down list by changing the vertical rect size to zero, I hate doing this but it's better than using SetActive
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] made guns flip their orientation less often
Merge branch 'master' of arcade
Emulator watches the games directory for new games added and repopulates the game list panel
Fixed toolbar text popups
Mouse button presses are now ignored in the emulator when the cursor is outside of the game display.
Updated SmashBloxTS submodule.
Premake script now generates makefiles for TypeScript games when using the gmake action.
Merge branch 'master' of arcade
Updated SmashBloxTS submodule.
Added compile script to Vector3DTest.
Moved branding to correct place, OCD
Fixed up broken emulator scene
hooked up GameName field in emulator GUI
Added BudgetBoy branding to title bar
Added a drop down game list to Emulator for switching games quickly