brancharcade/ovrcancel

1,415 Commits over 122 Days - 0.48cph!

10 Years Ago
[ultimate_soldier] Entryways now use the same carpet as the main level.
10 Years Ago
Fixed game display being slightly occluded by the toolbar.
10 Years Ago
Changed UI layout, toolbar is now on the left so the console text doesn't keep moving around when opening the game list
10 Years Ago
[ultimate_soldier] level exits
10 Years Ago
Basic web player support.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
merge
10 Years Ago
Removed superfluous IDial interface, fixed for U5b10.
10 Years Ago
[ultimate_soldier] Streamlined initial spanning tree generation logic.
10 Years Ago
[ultimate_soldier] civilians try to follow nearby SWAT team, civilians can get shot
10 Years Ago
Re-implemented sprite atlas exporting.
10 Years Ago
[ultimate_soldier] Tweaked ally and enemy placement so the proportion of enemies depends on difficulty and enemies cannot spawn next to the player.
10 Years Ago
Console lines can be clicked to copy them to the clipboard, and mousing across a line too long to fit on the screen will pan it.
10 Years Ago
Console now resizes to fill the space taken by the game list if the list is closed.
10 Years Ago
Used same game list button placement as in b8 branch.
10 Years Ago
[ultimate_soldier] Tweaked level generation to ensure there are no dead ends.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Set ConsolePanel.MaxRows back to 20.
10 Years Ago
Moved UI related scripts from GameAPI.Unity to Assets.
10 Years Ago
[ultimate_soldiers] civilians move around too fast
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] started working on civilians
10 Years Ago
Game list extends the full screen height
10 Years Ago
[ultimate_soldier] gun weight affects movespeed
10 Years Ago
[ultimate_soldier] improved the way AI pick up guns
10 Years Ago
[ultimate_soldier] improved the way the AI aims
10 Years Ago
Fixed reset button, not sure how this even broke.
10 Years Ago
input manager didn't commit correctly
10 Years Ago
Added console toggle key bind, probably better as a key bind anyway so it can be changed. Removed some unused keybinds.
10 Years Ago
Completed console for DevKit. Fixed text popups being visible on awake.
10 Years Ago
Game list is now scrollable for when there's lots of games.
10 Years Ago
Fixed default BudgetBoy paused screen to be centred.
10 Years Ago
Added console toggle button.
10 Years Ago
Added GameAPI.Debug.Error(format, ...args).
10 Years Ago
More work on console; lines are now pooled, non-pooled lines are correctly destroyed.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] added sawedoff shotgun
10 Years Ago
Started work on a console panel.
10 Years Ago
[ultimate_soldier] sfx panning relative to player
10 Years Ago
[ultimate_soldier] made shotgun sfx less deafening
10 Years Ago
[ultimate_soldier] centered sfx panning
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] new desert eagle aimer
10 Years Ago
Fixed DevKit audio panning.
10 Years Ago
[ultimate_soldier] new knife aimer
10 Years Ago
[ultimate_soldier] new shotgun aimer
10 Years Ago
[ultimate_soldier] gun wont look like youre throwing it when you pick it up and hold right click
10 Years Ago
[ultimate_soldier] shotgun shell casing
10 Years Ago
[ultimate_soldier] AI soldiers can no longer shoot a gun theyve dropped
10 Years Ago
[ultimate_soldier] added shotgun