3,393 Commits over 273 Days - 0.52cph!
Abstracted UnityGraphicsProvider and UnityControlsProvider, added implementation for 3D cabinets and the emulator.
Abstracted UnityGraphicsProvider and UnityControlsProvider, added implementation for 3D cabinets and the emulator.
[ultimate_soldier_JS] Fixed calling prototype defined function.
[ultimate_soldier_JS] Fixed calling prototype defined function.
Added nicer JS exception prints at runtime.
Added nicer JS exception prints at runtime.
[ultimate_soldier_JS] initial commit
[ultimate_soldier_JS] initial commit
[ultimate_soldier] bullet casing bounce tweak
[ultimate_soldier] bullet casing bounce tweak
Fixed gmake action not adding *.js files as dependencies.
Fixed gmake action not adding *.js files as dependencies.
added overrideable JS methods for Entity
added overrideable JS methods for Entity
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] blood flash when bullet hits soldier
[ultimate_soldier] blood flash when bullet hits soldier
Removed floor and wall textures, file sizes too big and not power of two, they're not needed yet anyway.
Removed floor and wall textures, file sizes too big and not power of two, they're not needed yet anyway.
Committing progress with wall meshing, not complete yet. Fixed bolt deprecation warnings.
Committing progress with wall meshing, not complete yet. Fixed bolt deprecation warnings.
[ultimate_soldier] visual kickback on guns
[ultimate_soldier] visual kickback on guns
[ultimate_soldier] fixed issue with shooting soldiers right besides walls
[ultimate_soldier] fixed issue with shooting soldiers right besides walls
[ultimate_soldier] player gets tired and runs slower
[ultimate_soldier] player gets tired and runs slower
[ultimate_soldier] blood wont overlap side of walls
[ultimate_soldier] blood wont overlap side of walls
[ultimate_soldier] improved gunshot-wall collisions
[ultimate_soldier] improved gunshot-wall collisions
[ultimate_soldier] bullet casings
[ultimate_soldier] bullet casings
[ultimate_soldier] enemies dont spawn in walls
[ultimate_soldier] enemies dont spawn in walls
[ultimate_soldier] impact flashes, better wall-gunshot hit detection
[ultimate_soldier] impact flashes, better wall-gunshot hit detection
[ultimate_soldier] wall debris
[ultimate_soldier] wall debris
[ultimate_soldier] minor tweaks
[ultimate_soldier] minor tweaks
[ultimate_soldier] trying to get bodies to not cover walls
[ultimate_soldier] trying to get bodies to not cover walls
[ultimate_soldier] prevent shooting through walls
[ultimate_soldier] prevent shooting through walls
[ultimate_soldier] changed tilemap structure, blood depth
[ultimate_soldier] changed tilemap structure, blood depth
[ultimate_soldier] carpets
[ultimate_soldier] carpets