repoarcadecancel

3,393 Commits over 273 Days - 0.52cph!

10 Years Ago
Abstracted UnityGraphicsProvider and UnityControlsProvider, added implementation for 3D cabinets and the emulator.
10 Years Ago
Abstracted UnityGraphicsProvider and UnityControlsProvider, added implementation for 3D cabinets and the emulator.
10 Years Ago
[ultimate_soldier_JS] Fixed calling prototype defined function.
10 Years Ago
[ultimate_soldier_JS] Fixed calling prototype defined function.
10 Years Ago
Added nicer JS exception prints at runtime.
10 Years Ago
Added nicer JS exception prints at runtime.
10 Years Ago
[ultimate_soldier_JS] initial commit
10 Years Ago
[ultimate_soldier_JS] initial commit
10 Years Ago
[ultimate_soldier] bullet casing bounce tweak
10 Years Ago
[ultimate_soldier] bullet casing bounce tweak
10 Years Ago
Fixed gmake action not adding *.js files as dependencies.
10 Years Ago
Fixed gmake action not adding *.js files as dependencies.
10 Years Ago
added overrideable JS methods for Entity
10 Years Ago
added overrideable JS methods for Entity
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] blood flash when bullet hits soldier
10 Years Ago
[ultimate_soldier] blood flash when bullet hits soldier
10 Years Ago
Removed floor and wall textures, file sizes too big and not power of two, they're not needed yet anyway.
10 Years Ago
Removed floor and wall textures, file sizes too big and not power of two, they're not needed yet anyway.
10 Years Ago
Committing progress with wall meshing, not complete yet. Fixed bolt deprecation warnings.
10 Years Ago
Committing progress with wall meshing, not complete yet. Fixed bolt deprecation warnings.
10 Years Ago
[ultimate_soldier] visual kickback on guns
10 Years Ago
[ultimate_soldier] visual kickback on guns
10 Years Ago
[ultimate_soldier] fixed issue with shooting soldiers right besides walls
10 Years Ago
[ultimate_soldier] fixed issue with shooting soldiers right besides walls
10 Years Ago
[ultimate_soldier] player gets tired and runs slower
10 Years Ago
[ultimate_soldier] player gets tired and runs slower
10 Years Ago
[ultimate_soldier] blood wont overlap side of walls
10 Years Ago
[ultimate_soldier] blood wont overlap side of walls
10 Years Ago
[ultimate_soldier] improved gunshot-wall collisions
10 Years Ago
[ultimate_soldier] improved gunshot-wall collisions
10 Years Ago
[ultimate_soldier] bullet casings
10 Years Ago
[ultimate_soldier] bullet casings
10 Years Ago
[ultimate_soldier] enemies dont spawn in walls
10 Years Ago
[ultimate_soldier] enemies dont spawn in walls
10 Years Ago
[ultimate_soldier] impact flashes, better wall-gunshot hit detection
10 Years Ago
[ultimate_soldier] impact flashes, better wall-gunshot hit detection
10 Years Ago
[ultimate_soldier] wall debris
10 Years Ago
[ultimate_soldier] wall debris
10 Years Ago
[ultimate_soldier] minor tweaks
10 Years Ago
[ultimate_soldier] minor tweaks
10 Years Ago
[ultimate_soldier] trying to get bodies to not cover walls
10 Years Ago
[ultimate_soldier] trying to get bodies to not cover walls
10 Years Ago
[ultimate_soldier] prevent shooting through walls
10 Years Ago
[ultimate_soldier] prevent shooting through walls
10 Years Ago
[ultimate_soldier] changed tilemap structure, blood depth
10 Years Ago
[ultimate_soldier] changed tilemap structure, blood depth
10 Years Ago
[ultimate_soldier] carpets
10 Years Ago
[ultimate_soldier] carpets