3,393 Commits over 273 Days - 0.52cph!
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Added controls to the LegacyCabinet prefab.
Added controls to the LegacyCabinet prefab.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] bullet impact velocity
[ultimate_soldier] bullet impact velocity
Included SingleGameTest changes omitted from previous commit.
Included SingleGameTest changes omitted from previous commit.
Added @peturfp's cabinet model, basics of the game display is working but aspect ratio will need to be corrected.
Added @peturfp's cabinet model, basics of the game display is working but aspect ratio will need to be corrected.
[ultimate_soldier] bodies sometimes bleed a bit
[ultimate_soldier] bodies sometimes bleed a bit
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] gun kickback force
[ultimate_soldier] gun kickback force
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Snapping wall placement to 90 or 45 degree angles only
Snapping wall placement to 90 or 45 degree angles only
[ultimate_soldier] gunshot debris, bulletholes on soldiers, shots can hit bodies
[ultimate_soldier] gunshot debris, bulletholes on soldiers, shots can hit bodies
[ultimate_soldier] bullets can land on soldiers bodies
[ultimate_soldier] bullets can land on soldiers bodies
[ultimate_soldier] tweaks
[ultimate_soldier] tweaks
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Experimenting with floor tile and wall meshing for room editor.
Experimenting with floor tile and wall meshing for room editor.
[ultimate_soldier] enemies pause before firing
[ultimate_soldier] enemies pause before firing
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] enemies shoot, bunch of tweaks
[ultimate_soldier] enemies shoot, bunch of tweaks
The JS bindings for Stage.Add should now accept both sprites and entities. Otherwise if a basic object is used it is converted to be an entity.
The JS bindings for Stage.Add should now accept both sprites and entities. Otherwise if a basic object is used it is converted to be an entity.