3,393 Commits over 273 Days - 0.52cph!
[ultimate_soldier] gunshots stop when hitting walls
[ultimate_soldier] gunshots stop when hitting walls
[ultimate_soldier] walls block soldiers
[ultimate_soldier] walls block soldiers
Fixed redundant redefinition of _GLOSSYENV_BOX_PROJECTION in ScreenReflect.shader
Fixed redundant redefinition of _GLOSSYENV_BOX_PROJECTION in ScreenReflect.shader
Removed reflection probes as they are unused.
Removed reflection probes as they are unused.
Main cabinet chassis now reflects screens.
Main cabinet chassis now reflects screens.
Experimental realtime screen reflections for cabinet details.
Experimental realtime screen reflections for cabinet details.
Added a bit of bloom, raised cabinets so their feet are exposed.
Added a bit of bloom, raised cabinets so their feet are exposed.
tweaked SingleGameTest settings
tweaked SingleGameTest settings
[ultimate_soldier] starting on walls
[ultimate_soldier] starting on walls
[ultimate_soldier] refactored depth handling
[ultimate_soldier] refactored depth handling
[ultimate_soldier] multiculturalism
[ultimate_soldier] multiculturalism
Added uniformly curved screen overlay mesh.
Added uniformly curved screen overlay mesh.
Reflection probes, smoother screen model, image effects tweak.
Reflection probes, smoother screen model, image effects tweak.
Fixed SingleGameTest's screen.
Fixed SingleGameTest's screen.
Added "pan" argument to audio playing methods to simulate locational sounds.
Added "pan" argument to audio playing methods to simulate locational sounds.
Audio source creation location is now modifiable in-editor.
Audio source creation location is now modifiable in-editor.
Fixed cabinet audio sources being 2D after the switch to Unity 5.
Fixed cabinet audio sources being 2D after the switch to Unity 5.
Cleaned up shaders a bit.
Cleaned up shaders a bit.
Re-implemented cabinet screen anti-aliasing.
Re-implemented cabinet screen anti-aliasing.
Corrected game aspect ratios, CRT shader is now additive.
Corrected game aspect ratios, CRT shader is now additive.
Fixed cursor controls being misaligned.
Fixed cursor controls being misaligned.
Updated network cabinet prefab to use the new cabinet prefab.
Updated network cabinet prefab to use the new cabinet prefab.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Helper quads are no longer rendered.
Helper quads are no longer rendered.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade