repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
Humans changing age now recreate a new, age-appropriate view rather than just scaling up the child model
7 Years Ago
More changes
7 Years Ago
Added a new activity for when a baby grows up Added a new activity for generic age changes eg. "PERSONNAME is now an Elder" Added new {AGE} keyword (returns "child/adult/elder")
7 Years Ago
Cleanup
7 Years Ago
Added spawn_stranger console command
7 Years Ago
Better notification for the player's units being attacked by hostiles.
7 Years Ago
Fixed conversation topics being sorted inversely
7 Years Ago
Units can now specify random available clothing for their children Fixed damage overlays named incorrectly on child views Added "make_adult" command to turn a child into an adult
7 Years Ago
Conversations component holds list of conversation targets (other units) instead of looping through group members and all other perceived humans
7 Years Ago
Stranger's desire to join player tribe doesn't drain momentum
7 Years Ago
Removed TribeMemberAttacked activity
7 Years Ago
Fix
7 Years Ago
Strangers spawn with random gear
7 Years Ago
Let's not notify every time a unit enters combat.
7 Years Ago
Various fixes
7 Years Ago
Fixed bad desire selector warning
7 Years Ago
Higher tribe cohesion will now increase the chance that a stranger will approach and ask to join the tribe
7 Years Ago
KillSummary persistence. Some null checking of KillSummary elements.
7 Years Ago
Multi-threaded DM tests
7 Years Ago
Activity system refactoring: removed all string comparisons, added cached enum conversion for asset defs
7 Years Ago
Baby gender is now determined and cached at birth rather than randomised when the baby grows into a child Added new {BABY_GENDER} keyword to access the cached gender Updated birth notification text so that it displays the gender of the baby, not the gender of the mother
7 Years Ago
Reproduction save/load stuff Can now skip the baby to child stage with a "complete_baby" console command or via the debug panel
7 Years Ago
Fixed babies being destroyed on birth if the mother was wearing a backpack (backpack now gets unequipped)
7 Years Ago
Reproduction debug panel Fixed OnDay callback in Reproduction not getting hooked up when loading a game mid-pregnancy Fixed notification text on birth Can now complete a pregnancy with a console command "complete_pregnancy" or via the debug panel
7 Years Ago
Added a "make_pregnant" console command
7 Years Ago
New group coherence consideration Added group coherence as a consideration on Breeding module Fixed PregnancyInfo accessor not being assigned (now gets the info from data) Filled in text templates for pregnancy notifications
7 Years Ago
Activity types, enum gen
7 Years Ago
TimerEx.Create summary
7 Years Ago
CraftItemProcessSettings now has a list of valid items. CraftableParameters no longer has a required building.
7 Years Ago
Removed debug log
7 Years Ago
Fixed Blackboard not getting passed down to failed goals and causing NREs in activity descriptions. Fixed NRE when adding a new failure activity generator.
7 Years Ago
Some editor tweaks
7 Years Ago
Smoke mat tweak
7 Years Ago
Nixed async shit Removed GridPositions struct, functionality moved to BaseEntity
7 Years Ago
Update entity grid positional data on a separate thread via Task
7 Years Ago
Fixed various time/physics tickrate issues at extremely higher timescale (waiting for morning etc)
7 Years Ago
Save
7 Years Ago
Added waiting UI overlay when skipping to morning Made sure all view prefabs have highlighter and biome object components, updated utility to add these to all newly created view prefabs
7 Years Ago
Fixed PersistedCraftItemProcess persistence Fixed skip to morning getting stuck at 100 timescale... Timer ex, tests
7 Years Ago
Crafting stations are now a Machine with a MachineProcess. Separate AI Goal for crafting at building. Fixed potential bad handling of writing components to Blackboard.
7 Years Ago
Reduced max dispensed items for all trees and the quarry
7 Years Ago
exposed MaxAutoDispensedItems in dispenser editor
7 Years Ago
crafting table has slot transforms
7 Years Ago
garlic fix
7 Years Ago
Fixed node graph editors eating events when they shouldn't (fixes sidebar scroll)
7 Years Ago
Data
7 Years Ago
Fixed auto dispense being insane
7 Years Ago
All trees auto dispense and replenish sticks Quarrys auto dispense small rocks
7 Years Ago
Quarries on island1
7 Years Ago
item vertex colours blackness