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19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
Tweaked territory radii on island 1 spawners. Item Can Be Picked Up condition now checks if picking up the item would make the unit go above 100% encumbrance.
7 Years Ago
Removed gatherer role requirement for fire management Switched fill containers goal from gatherers to cooks Removed basket recommended item from gatherer Added basket and hand axe to recommended items for the Cook role
7 Years Ago
Added a minimum move speed to the Navigation component, defaults to 0.5 Fixes units getting encumbered to the point they can't move
7 Years Ago
Version++
7 Years Ago
GameConfig
7 Years Ago
GUI save
7 Years Ago
Added PlayerTribe:PlayerComponent, migrated all tribe specific functionality to this component, cleaning up Group and Player. Groups have leaders (currently first unit added)
7 Years Ago
TerritoryLocationSelector now selects a location based on the spawn position of the group for a non-human unit. Animals will now wander around their territory instead of all over the map. Fleeing and self defense should override idle plans.
7 Years Ago
Save
7 Years Ago
Play UI sound for roles when they get enabled Added role on click to buildings data Various UI fixes
7 Years Ago
increased max zoom
7 Years Ago
delete files
7 Years Ago
Tribe tracker roles foldout is more responsive, animates quicker. Only display game valid role icons. Role click feedback Removed ImageMasked crap
7 Years Ago
added enable fog of war debug option
7 Years Ago
misc
7 Years Ago
clothing decay polish
7 Years Ago
Fixed decay values on clothing getting set in non-normalized space (was setting decay to 80 when a unit got hit, which made all of the unit's clothing invisible) Added a slider to the Decay component inspector to manually test durability changes
7 Years Ago
Removing some debug logs PlayerController assigns default role on click failing any valid interactions (defined in entity settings)
7 Years Ago
Fixed interactions not being properly evaluated by playerController
7 Years Ago
Tribe tracker animator rework
7 Years Ago
More anim stuff
7 Years Ago
UI anim bits
7 Years Ago
Baskets now get placed instead of dropped by AI gatherers, fixes baskets full of food rolling down hills and falling into the ocean If an item is recommended by a role definition, keep desires will now treat that item as required (fixes gatherers dropping their baskets at weird times)
7 Years Ago
Cleanup
7 Years Ago
More PlayerController command buffer cleanup
7 Years Ago
Fixed RadialMenuWidget NRE
7 Years Ago
PlayerController only clears command buffers before evaluating new target in MouseOver
7 Years Ago
Radial menu buffers command data and cleans up on deactivate callback
7 Years Ago
More cleanup
7 Years Ago
More logs
7 Years Ago
PlayerController cleanup + logging
7 Years Ago
combat ability min range WIP. radial now shows when holding right click.
7 Years Ago
More
7 Years Ago
Anim fixes
7 Years Ago
UI wip
7 Years Ago
"triggerAttack" is the non root motion attack and "triggerAttackPounce" is the root motion one
7 Years Ago
Tribe tracker role icons, animations Added Before/UI Portrait shader Fixed portrait clone rotation being set to match a reference unit that is ragdolling
7 Years Ago
Fixed building placement not working
7 Years Ago
fixes to cave camera
7 Years Ago
Cleanup
7 Years Ago
Refactored player controller to handle a single interactable
7 Years Ago
Fixed tutorials loading. Triggers will now always call Initialize (previously Setup) on game ready. Moved initialization of triggers listening to static events to OnEnable.
7 Years Ago
Tribe tracker elements only refresh on demand (via thresholds for mood and health changes) Group and Entity.EntityActivity event cleanup in OnDestroy
7 Years Ago
Unit.Navigation no longer rejects partial paths providing that the distance between the desired destination and the end of the path is within a threshold defined in data (default is 5) PlayerController focus event no longer invoked for non-player controlled units, fixing an NRE UI.UnitDetailViewModal when playing in debug mode
7 Years Ago
camera fix to stop dead space when mouse over interactable object
7 Years Ago
Added a container capacity consideration
7 Years Ago
Restricted baskets to only carry food Gatherers with baskets will now pick up baskets, fill them up with food and drop them by a campfire Can now check if an item is in a container with an item filter Still kinda WIP, there's some dithering where units repeatedly drop/pick up the baskets but they eventually get the job done
7 Years Ago
Added a recommended items to role definition, craft desires will be generated for each item when a role is assigned Builder has hand axe, gatherer has hand axe and basket (equipping axes helps fend off early dangerous animals) Checks if a unit already has the item and that the item is unlocked, rechecks every in-game hour to account for missing items, new unlocks
7 Years Ago
Fixed a dumb copy+paste error
7 Years Ago
let's resume in load too