19,298 Commits over 1,614 Days - 0.50cph!
Skip portrait render requests for dead units
Tribe tracker portraits remain clickable after a unit dies
Fixed woodcutter role not being unlockable
Distance considering pathfinding check range exposed via global AI config, reduced and made human only
Distance consideration is used only by humans
Tooltip positioning thing
Removed role score conditions since they're unused, hid the skills list in editor as they're also unused for now
Logs stockpile unlocks with standard buildings
Fixed some other spawners
Fixed stone spawner near tribe start on island 1 not having physics enabled checked
Moved tutorial widget
UI tweaks
Version ++
Role assignment sounds
ActivityManager static init (fixes activity subscriptions not working during asset warmup)
Portraits use mood as background, added health vital meter that shows when < 100%, pulsates when < 50%
foliage works withoutline (needed to resasign textures to materials)
Subtracting objective unlocks stuff
made radial menu popup instant if you move the mouse while holding rmb
Properly fixed tribe tracker hover crap
Building panel improvements
Tribe tracker fixes
Merging objective unlock display
Objectives widget now shows the requirements for the next 2 unlocks as objectives
Implemented in a kinda hacky way, I make a fake Objective based on the unlock definition (can be disabled by toggling off showUnlocks on the objective widget)
Added world layer to camera occlusion highlighting
Can close build panel by clicking on build button again
Fixed unlocks not unlocking for building placement if the building was placed in one session and finished being built in another session
Fixed tooltips on map showing incorrect top label text
Updated Facepunch plugins, unity bits
Preview images for all buildings
Removed Gatherer role and all references
Added Stonecutter and Potter roles
Fixed TimeManager.ProgressTime not being set to true in some cases upon leaving the map view
Fixed a bunch of missing images from icon component changes
Removed building and crafting screens from the tabbed mega-modal thing
More DataAsset warmup stuff
OnGameStart uses RuntimeInitializeOnLoadMethod instead
DataAsset.OnEnable no longer virtual, added OnGameStart virtual method called by OnEnable when the application is playing
Added preview image generation to building editor tool
Added DataAsset.Preview image
Added new building UI (WIP)
Fixed bad portraits on map
Fixed fucked up tooltip on map
Sticks and rocks are no longer weapons (for now)
Fixed time controls tooltip
hunting goal requires weapon
Fixed potential NRE in Building.RequiresItemProvidedByItem
item pickup desire fulfillment should get all corresponding desires.
correct weight for role item finding desires.
fixed some issues with fulfillment and creation of find desires that should improve crafting for said find desires
Added DM filter for blackboard building requirements