repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
fixed game being paused upon restart
7 Years Ago
UI refresh now happens at session end
7 Years Ago
fixed issue causing TerritoryLocationSelector to have a null grid.
7 Years Ago
Command no longer uses PooledList Command pooling clarification
7 Years Ago
Fixed bad ThirdPersonCamera profile asset/assignment Added "survive winter" objective to the default scenario
7 Years Ago
Misc
7 Years Ago
Disable highlighting renderer with UI Fixed tooltip lingering when player entered fog of war
7 Years Ago
Fixed GameUI missing primary tooltip reference (and in turn fixes an NRE in RadialMenuWidget) Fixed movement controls occasionally blocking deselection Player controller clears and properly resets command pools (needs refactoring, feels like a mess) Goats are no longer heavy as fuck to carry Added BaseEntity.GetTypeString, override to return a nice player-friendly taxonomic phrase (wot it is, wat it do)
7 Years Ago
Auto push to public branch on steam
7 Years Ago
Fixed crafting UI
7 Years Ago
Fixed potential NRE in playerController
7 Years Ago
Fixed tabbed window view buttons not being clickable
7 Years Ago
UI buttons fix
7 Years Ago
fixed single unit building commands
7 Years Ago
Put craft button back on the game UI Fire related AI requires gatherer role
7 Years Ago
Player controller multi-unit attack fix
7 Years Ago
multi unit interactions work again
7 Years Ago
Save
7 Years Ago
Fixed highlighting shaders Wearable NRE fix
7 Years Ago
fixed finding best unit for interaction
7 Years Ago
WearableObject decay setup
7 Years Ago
null check in PlayerController cursor thing
7 Years Ago
Fixed player controller not changing cursor when multiple units are selected Tooltip fixes
7 Years Ago
interaction mouse cursor for multiple selection WIP
7 Years Ago
fixed personality persistence
7 Years Ago
Fixed unit path display NRE after restarting a session Fixed tooltip not always filling secondary label text Fixed selected unit indicators not being properly cleaned up between sessions Fixed potential duplicate key and NRE in TerritoryLocationSelector, added error log when territory map is null Fixxd tutorial widget not showing completion animation or displaying the next task Jenkinsfile b11
7 Years Ago
renamed female damage renderer (needs to be have damage in the name, was called human_female_overlay)
7 Years Ago
Raid positions are now checked to ensure they can reach the player's camp - prevents spawning raids inside cliffs
7 Years Ago
Don't calculate lag locations (used for party movement) if we're not in a party
7 Years Ago
Added a rock spawner near the starting area on Island_01 so the first building is easier to make Fixed smartobjects initialising their interactions before their interaction positions (caused the interaction to not init successfully, made buildings impossible to interact with)
7 Years Ago
Moved all player controller interactions evaluation to MouseOver (still somewhat WIP, expect bugs with multi-unit commands) Properly removed interaction position data from all trees
7 Years Ago
Reverted wolf aggression back to 2 (was 2 before raid changes, ambient pre-existing wolves are too aggressive on island_01) Added a Raiding effect that gets applied to units to increase aggression during raids
7 Years Ago
SmartObject wont create positions unless they are actually required by interactions
7 Years Ago
Added random ranges for time between raids
7 Years Ago
Added a starting delay for raids (set to 24h, so raids start on the second night) Added a button to launch a raid immediately in the diplomacy inspector
7 Years Ago
Probably fixed TribeTrackerWidget not being reset between sessions
7 Years Ago
Fixed human damage overlay getting value of 1 which made everything look shit apparently
7 Years Ago
NRE fix in CameraOcclusion
7 Years Ago
fixed single-unit commands with multiple units selected
7 Years Ago
Cleanup
7 Years Ago
fixed GPV not being player instigated at the time of evaluating injectors
7 Years Ago
Updates interaction wrapper editor drawers to display role override field
7 Years Ago
Added InteractionPlan.GetRole which checks wrapper for override, update various usage
7 Years Ago
Roles.OnPrimaryGPVChanged callback enables role properly if applicable
7 Years Ago
Added InteractionSettingsWrapper.RoleOverride field, for future use
7 Years Ago
Version++
7 Years Ago
Unit.Roles now listens for specifically primary behaviour changes to determine active role
7 Years Ago
Unlocks cleanup
7 Years Ago
Misc DM/PlayerController cleanup
7 Years Ago
All player commands now clear player created desires (testing)