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19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
Fixed group knowledge propogation updating distance when it shouldn't
7 Years Ago
Added gather desired item goal. Testing parent desires not being fulfilled by child desires.
7 Years Ago
Nuked old un-used statistical modelling condition/consideration
7 Years Ago
Unit.Desires tracks fullfillment history Added TimeSinceDesireFulfillment consideration
7 Years Ago
ScenarioData.TribeMembers count includes leader
7 Years Ago
Default scenario starts with 3 people
7 Years Ago
made camera min tilt angle check correct
7 Years Ago
Made eat a berry interaction positional and non-exclusive so more than one unit can eat from a berry bush at once
7 Years Ago
Tripled input values for all campfire inputs - should make campfires last longer and make units less likely to spend all of their time tending to the fire Advanced Crafting now unlocks after building a crafting table Set "Craft Item for find desires" goal to the crafting role Disabled raids, units aren't good enough to survive right now Fixed crafters not crafting items for other people if the item to be crafted had 0 required roles assigned to it
7 Years Ago
Fixed the game failing to load if an unlock that was unlocked in a save game has been deleted or is no longer available Added a last hunt time to Roles data, stores the last time a unit went on a hunt Added a Time Since Last Hunt consideration, trying to push hunters to go hunting every 1-2 days instead of waiting until tribe is hungry (cooks collecting berries is preventing that from happening) Added some hunting area hints on Island_01 ItemFilter can now ignore specific weapon types, used this to make sure hunters don't go hunting with improvised weapons (sticks) Hopefully fixed an issue where multiple recommended item craft desires were created if a unit doesn't craft the recommended item fast enough (should fix people making 4 hand axes lol)
7 Years Ago
Roles GPV change callback only sets new active role if we don't already have one
7 Years Ago
Filling stockpiles goal plan added to Gather Items goal (role gated)
7 Years Ago
fixed desire parenting determining whether we drop the crafted item or not. create find desire for required tool instead of craft.
7 Years Ago
screenshots at 1x, 2x if you hold L shift
7 Years Ago
Fixed game not running from main
7 Years Ago
Fixed player controller not properly clearing buffers, like actually fixed it.
7 Years Ago
More radial/command stuff
7 Years Ago
Radial menu fixes PlayerController uses a generic command instead of a list of actions when dealing with multi-unit commands Command can hold children
7 Years Ago
Let's only create one craft desire per find desire
7 Years Ago
Tribe tracker tweaks
7 Years Ago
People with the crafter role will now craft items for find desires in the tribe.
7 Years Ago
Radial menu invokes hovered command on RMB release, fixed other issues with closing
7 Years Ago
Added overlap capsule fallback to back in to playerController raycast
7 Years Ago
Command pooling safety
7 Years Ago
Prefab save
7 Years Ago
Save
7 Years Ago
Fixed lingering icon
7 Years Ago
Tooltip shows mouse action icon w/ interaction name
7 Years Ago
PlayerController command cleanup
7 Years Ago
Tooltip now shows target entity progress (building, machine process, etc). Removed progress display from other indicator widgets
7 Years Ago
Craftable items can now specify required roles
7 Years Ago
Cant open radial unless it contains more than 1 command
7 Years Ago
Command trigger text reset
7 Years Ago
Initial crafting progression WIP
7 Years Ago
Role on click assignments for resources
7 Years Ago
HoveredInteractableIndicator shows a little hint icon when the player can open the radial menu Hand axe is now tool type Blade Hand axe is no longer a weapon
7 Years Ago
Tribe cohesion ruonding reduced from 0.25 to 0.1
7 Years Ago
TribeCohesion UI label
7 Years Ago
added a fallback time to tree felling so that stuck trees still end up giving logs
7 Years Ago
Removed a debug log
7 Years Ago
Save
7 Years Ago
Tribe creation/customisation cleanup and prep for leader only w/random tribe Testbox runs testbox scenario Scenarios can define a list of console commands to execute on start
7 Years Ago
.2p4 shader fixes
7 Years Ago
Added a 10 second fallback to InStationaryState on the Animation component, units are sometimes getting stuck in this state Fixed a bad target on the find to container to fill filter, should make units be a bit less aggressive with the constant berry harvesting Before crafting a recommended item, a unit will check that the number of identical items in the group is less than the number of units with the same role (this prevents cooks filling up a basket, placing it and then making a new basket because they no longer have a basket over and over again)
7 Years Ago
Renamed Bows unlock to hunting - triggers after crafting a spear or wooden club and unlocks bows, arrows and the hunter role Fixed unlock definitions marked as not game valid appearing in ui Fixed roles not getting correctly unlocked via unlock definitions Fixed roles unlocked during gameplay not becoming clickable in the role selection foldout
7 Years Ago
Forgot to save
7 Years Ago
ItemContainer now shows what's in the container on the tooltip (not currently visible, tooltip text is being truncated)
7 Years Ago
Added another rock spawner to the outcrop on the left of the starting camp Disabled physics on the rock spawners, stops rocks ending up underground
7 Years Ago
Fixed eat from dispenser filter not looking for resources (was ignoring berry bushes) Crafting Table now gets unlocked after building the basic hut Bow and arrow now gets unlocked after crafting a wooden club or spear (was tied to whittling skill) Stone Axe and Rabbit Trap now get unlocked after building a crafting table
7 Years Ago
Tribe tracker role tooltip improvements Role descs