repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
Behaviours can now support multi-selections. Currently only works on default interactions
7 Years Ago
Fixed default interactions for buildings not working (wrong click)
7 Years Ago
Fixed Roles.OnGPVChanged NRE
7 Years Ago
Roles can be unlocked
7 Years Ago
Refactored Roles system (see trello for deets) Fixed TooltipWidget NRE Fixed building UI not showing when you have no-one selected
7 Years Ago
don't command selected units to build when placing a building
7 Years Ago
shift deselects selected units
7 Years Ago
yam and carrot cookable on campfire with a stick
7 Years Ago
tidy up clay resource
7 Years Ago
Merging from main
7 Years Ago
Tweaked aggression values to make animals more dangerous (just wolves right now) and fixed some issues with calculating hostility Raid target falls back to just going to the player camp location if no valid interactions (like eating) are available Tribe spawner now tracks ItemViews as well as BuildingViews so proper items are spawned with the premade tribes
7 Years Ago
Added a MoveAwayFromFire goal to animal idle, lets torches and campfires act as deterrents to animals
7 Years Ago
Player's group diplomacy component now tracks the last time the group was raided and added a 12-24hr cooldown so raids don't happen too often
7 Years Ago
Lazy init for UnitCollections and NavMeshObsctales pooling
7 Years Ago
Senses optimisations, Fixed a bunch of fucked up UI from the 2017.3b10 bug 2017.3b11 Jenkinsfile
7 Years Ago
added root vegetables to spawn population
7 Years Ago
halved tree density to try and improve perf
7 Years Ago
old music deleted
7 Years Ago
menu music latest iterations
7 Years Ago
Blackboard optimsations
7 Years Ago
camera profile setting changes
7 Years Ago
made camera look at a point rather than averaged grid
7 Years Ago
Raid gets disbanded once the target interaction is no longer valid
7 Years Ago
More raid stuff, animals will now eat food they find in your camp
7 Years Ago
Fixed AO and AA options not working
7 Years Ago
Senses.GetSurroundingEntitiesFromGrid checks IsPerceptable
7 Years Ago
Added some potential Unit.Knowledge optimisations Added Blackboard.Write overloads for special backing object types which hold value types (performance) Fixed unit path renderers lingering after deselecting a unit
7 Years Ago
Added human wake up logic to the animal sleep system, seems to work ok? Animals weren't waking up in testbox scenes, presumably there just isn't enough stuff to wake them up WIP raid objectives, animals will only raid if there is food in the camp
7 Years Ago
Added ActiveRole condition Split human hunting AI into its own module again Gated Building/Crafting and Hunting modules by active role
7 Years Ago
Portraits stuff, UI fuckery
7 Years Ago
made camera movement more snappy (revert if you dont like)
7 Years Ago
Tracker bits
7 Years Ago
muted walking looking anim because it annoyed me every time I saw it
7 Years Ago
Multi unit attack command support Added new new tracker widget Added New build widget Disabled singular selected unit widget Removed craft button, pending object driven commands
7 Years Ago
proper setup for crafting table
7 Years Ago
updated error message to tell me what to do
7 Years Ago
new basic hut assets
7 Years Ago
clothing shader has value float "decay" allowing a visual representation of tatty clothing
7 Years Ago
Disable new game screen, launch straight into default scenario on island1
7 Years Ago
Reworked raid objective (just position for now) into a new RaidDesire desire type. Can eventually be used to store an objective for a raid (eat from this spit, attack this building, etc)
7 Years Ago
Forgot to save
7 Years Ago
More wip raiding stuff
7 Years Ago
WIP hostile raiding implementation -Only implemented on wolves -Similar system to Human Party system (should theoretically work with hostile tribes as well) -A collection of 2-4 units is created at night, the collection leader then finds the players territory and starts moving towards it
7 Years Ago
Camera stuff
7 Years Ago
Updated CameraOcclusion system to use new unit highlighting system
7 Years Ago
Fixed GameCamera not jumping to group position on game start Fixed NRE in OverviewMapUI activation when player has no unit selected
7 Years Ago
Updating occluder branch from main
7 Years Ago
Fixed PlayerCamera tick gating preventing mode cycle
7 Years Ago
Path/target behaviour icon renderers for all selected units
7 Years Ago
Fixes