19,298 Commits over 1,614 Days - 0.50cph!
PlayerController progress
Multi-unit movement grid shite
More multi selection stuff
Default scenario, marked others as non valid for game use.
Player controller bits
Disabled dip to black fade when changing selection, now only happens when moving between interior & exterior
GameCamera no longer follows units on selection
Removed goal plan failure history tracking from Agent since it was un-used but still ticking once per game hour
GridManager/GridPositions optimisations
Tree felling creates ItemView on fell (shit, should be pre-awrmed but currently fixes issue with highlighting)
Highlight system update
Multi-selection WIP
Disabled personality driven role weights
Added highlighting system
Fixed playing from game scene in editor not working
Zone holds MapSettings for the scene it's in
Fixed "whats new" screen not showing on the menu
Fixed tabbed windows missing a canvas raycaster
UI tweaks
Added objective completion UI
Fixed humans not having names
Fixed tribe create UI color palette selection bugs
Misc refactoring (removed UnitManager, ported functionality to statics)
code definable grid of points around the seleted unit the camera checks before zooming in to allow player to walk behind small objects
jekinsfile 2017.2.0p2
shader fixes
Hopefully fixing options toggle alignment issues
Fixed Trigger.TribeWipedOut not checking other group classes when evaluating whether all tribes have been wiped out
Removed debug log spam from Actions.MoveAsAParty
Added TribeWipedOut trigger
Added new built-in scenario "kill the fuckers" in which said fuckers must be killed
Scenario tempalates can override creation via prefab
Objectives data simplification
Editor UI
Options toggle alignment fix
Another scenario snapshot path fix
Fixed bad path in ScenarioEditor/GetScenariosInfo snapshot path
Various form element things
Fixed ScenarioEditor snapshot texture copy creating texture of the correct size
Merge from custom scenarios branch
PlayerObjectives IOE queue fix
More UI