19,298 Commits over 1,614 Days - 0.50cph!
Some minor DM filtering optimisations
Fixed some tutorials having the wrong knowledge screen assigned
Fixed objectives UI missing anim event sound player component
UI anims
Fixed edit session not using correct camera profile
Fixed ScenarioDefinitionEditor not displaying the camera profile field
Fixed PlayerTutorials.TutorialsComplete not accounting for active tutorial
Dead units can be selected
Marked basket as placeable so that a full basket can be set down in camp for people to eat from
Attachment Point containers will now resort their items when an item is dropped
Added a Use Attachment Points field to Container that parents items to attachment points in the container hierarchy. Recursively looks for a transform named "AP_XX" to parent to (eg. AP_06 or AP_12)
Hooked up two meshes to particle system shape components to stop chopped down birch trees from spamming warnings while playing - this was done on the prefabs directly, there could be changes needed on the TreeModelEditor to prevent this happening in future
Target keyword can now be used in Goal Plan Variant descriptions - fixes a bunch of in-game text showing {Target}
Fixed "Winter is Coming" objective having a time limit...
UI Tweaks
Marked take branch interactions on trees as Require Item Pick Up (branches were flying away when taken from trees)
Autonomous eating on stick.
DataAsset name caching fixes (display, type, debug)
Tutorial/Objectives fixes and cleanup
Added tutorials.complete_all console commmand
Fixed some issues with tutorial persistence and the objectives UI
UI animations work
Fixed potential NRE in AbilityCommandGenerationMethods.GiftItemsAbilityPlan when debug selecting a non-human Unit
changed bone names in basket
Added a GetEntity method to Blackboard to get the entity or parent entity of a component depending on key.
People now manage to cook a corpse on a spit
Merged DistanceConsideration and BlackboardDistanceConsideration.
Merged Weapon Management goal into Fight goal. Added momentum to Fight goal.
Various food AI improvements.
gave basket bones to attack things to
tool folder renamed tools
Fixed NRE in MenuScene when quitting from game to menu
Minor Distance consideration performance tweak
Renamed Lost&Found to "Tutorial". Removed empty objectives
Fixed various Items/Container/ItemContainer methods not checking Item.CanBeUsedAs
Hide map choice when only one map is listed
Merge from WeaponEquipPoint
Added a WeaponEquipPoint field to CombatAbilityParameters to specify how a weapon should be held for the given combat ability. Set Bow-Shoot to LHand, everything else defaults to RHand.
Fixed combat ability selector not using the right target and failing all distance checks
Quivers now get equipped on back slots and are not held in hands
Fixed party movement distance check not working
Fixed a bad selector target in CombatAbilitySelector
Another UnityEditor fix in Session
GameManager compile fixes (resharper moved UnityEditor directive to top of file outside of UNITY_EDITOR ifdefs gg)
Fixed NRE in UnitHasCollectionRole
added a missing sleeping condition on diplomacy module
fixed a bunch of bad targets in some abilities and goal plans