repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
Some minor DM filtering optimisations
7 Years Ago
Fixed some tutorials having the wrong knowledge screen assigned
7 Years Ago
Objective display fixes
7 Years Ago
Fixed objectives UI missing anim event sound player component UI anims
7 Years Ago
Fixed edit session not using correct camera profile Fixed ScenarioDefinitionEditor not displaying the camera profile field Fixed PlayerTutorials.TutorialsComplete not accounting for active tutorial Dead units can be selected
7 Years Ago
Marked basket as placeable so that a full basket can be set down in camp for people to eat from
7 Years Ago
Attachment Point containers will now resort their items when an item is dropped
7 Years Ago
An unsaved change
7 Years Ago
Added a Use Attachment Points field to Container that parents items to attachment points in the container hierarchy. Recursively looks for a transform named "AP_XX" to parent to (eg. AP_06 or AP_12)
7 Years Ago
Hooked up two meshes to particle system shape components to stop chopped down birch trees from spamming warnings while playing - this was done on the prefabs directly, there could be changes needed on the TreeModelEditor to prevent this happening in future
7 Years Ago
Target keyword can now be used in Goal Plan Variant descriptions - fixes a bunch of in-game text showing {Target}
7 Years Ago
Fixed "Winter is Coming" objective having a time limit... UI Tweaks
7 Years Ago
Marked take branch interactions on trees as Require Item Pick Up (branches were flying away when taken from trees)
7 Years Ago
Autonomous eating on stick.
7 Years Ago
More UI crap
7 Years Ago
UI animation fixes
7 Years Ago
NRE fix
7 Years Ago
DataAsset name caching fixes (display, type, debug)
7 Years Ago
Tutorial/Objectives fixes and cleanup
7 Years Ago
Added tutorials.complete_all console commmand
7 Years Ago
Fixed some issues with tutorial persistence and the objectives UI UI animations work Fixed potential NRE in AbilityCommandGenerationMethods.GiftItemsAbilityPlan when debug selecting a non-human Unit
7 Years Ago
changed bone names in basket
7 Years Ago
Added a GetEntity method to Blackboard to get the entity or parent entity of a component depending on key. People now manage to cook a corpse on a spit
7 Years Ago
Merged DistanceConsideration and BlackboardDistanceConsideration. Merged Weapon Management goal into Fight goal. Added momentum to Fight goal. Various food AI improvements.
7 Years Ago
gave basket bones to attack things to
7 Years Ago
made basket item better
7 Years Ago
tool folder renamed tools
7 Years Ago
Island ocean sounds
7 Years Ago
Island1 tweaks
7 Years Ago
Fixed NRE in MenuScene when quitting from game to menu
7 Years Ago
Minor Distance consideration performance tweak Renamed Lost&Found to "Tutorial". Removed empty objectives Fixed various Items/Container/ItemContainer methods not checking Item.CanBeUsedAs
7 Years Ago
rat material tweak
7 Years Ago
Form gen
7 Years Ago
Hide map choice when only one map is listed
7 Years Ago
Merge from WeaponEquipPoint
7 Years Ago
Misc
7 Years Ago
Misc
7 Years Ago
Added a WeaponEquipPoint field to CombatAbilityParameters to specify how a weapon should be held for the given combat ability. Set Bow-Shoot to LHand, everything else defaults to RHand.
7 Years Ago
Fixed combat ability selector not using the right target and failing all distance checks Quivers now get equipped on back slots and are not held in hands
7 Years Ago
Fixed party movement distance check not working
7 Years Ago
Fixed a bad selector target in CombatAbilitySelector
7 Years Ago
Removed HX volumetrics
7 Years Ago
Another UnityEditor fix in Session
7 Years Ago
GameManager compile fixes (resharper moved UnityEditor directive to top of file outside of UNITY_EDITOR ifdefs gg)
7 Years Ago
Fixed NRE in UnitHasCollectionRole
7 Years Ago
Jenkinsfile
7 Years Ago
Disable steam in editor
7 Years Ago
added a missing sleeping condition on diplomacy module
7 Years Ago
fixed a bunch of bad targets in some abilities and goal plans
7 Years Ago
Jenkinsfile