repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
Whats new UI
7 Years Ago
More layout rebuild fuckeries
7 Years Ago
menu music
7 Years Ago
Force layout rebuild to fix UI issues in start game screen
7 Years Ago
menu music latest
7 Years Ago
Save
7 Years Ago
UI
7 Years Ago
Scenario snapshots, UI
7 Years Ago
Data
7 Years Ago
Scenario setup UI fixes
7 Years Ago
Compile debug again Island2 save
7 Years Ago
Custom scenarios can be played, saved, loaded
7 Years Ago
GPV now owns Momentum. GPV now stores the scores that were arrived at during DM. Tweaks to sleep AI to make people less likely to sleep during the day for no particular reason. Removed lower limit on momentum.
7 Years Ago
Session refactoring in prep for full custom scenario support
7 Years Ago
Fixed the AI debugger having a bunch of duplicate ticks.
7 Years Ago
PlayerBuildingPlacement cleanup
7 Years Ago
Jenkinsfile
7 Years Ago
jenkinsfile
7 Years Ago
Target Filtering for undesired objects now excludes clothes. Dropping undesired items uses the drop interaction instead of drop blackboard item ability.
7 Years Ago
build fix
7 Years Ago
Fixed UI missing raycaster
7 Years Ago
NRE fix
7 Years Ago
Tribe create UI cleanup
7 Years Ago
More
7 Years Ago
UI
7 Years Ago
fixed bad skinning on human male chest
7 Years Ago
More UI
7 Years Ago
UI cleanup
7 Years Ago
tree sapling updated to latest spec
7 Years Ago
Fixes, cleanup
7 Years Ago
Save
7 Years Ago
Options widget genericness, UI scale option
7 Years Ago
trees wobble while being chopped is now based on sin curve rather than ever decreasing random values
7 Years Ago
Temperature level correspondance with temperature values is now exposed in WorldManagerConfig. Changed the values to be a bit more reasonable.
7 Years Ago
people can actually have more than one personality
7 Years Ago
Save
7 Years Ago
Base UIWidget canvas support
7 Years Ago
Objectives UI fixes
7 Years Ago
Scenarios now define a single primary objective and optional secondary objectives that are either concurrent on sequential
7 Years Ago
Fixed stray UnityEditor directive in AbilityCommandGenerationMethods
7 Years Ago
Can now ignite an unlit igniteable while holding a lit item (previously only the opposite was possible)
7 Years Ago
{BLACKBOARD_ITEM} keyword can now be used on goal plans Added an extra indicator when placing items to indicate where an item will go and what it's rotation will be (outline material used for building placement is hard to see on small items like torches/baskets) Can now specify on a placeable item whether it can be rotated, defaults to true and marked torch and basket as false (rotation has no impact on these)
7 Years Ago
Fixed being able to trigger place item on something that isn't held
7 Years Ago
Items now store if they were placed when saving, fixes placed items getting physics enabled after loading a game Added baskets to the advanced crafting unlock (reach apprentice whittling) Added a missing ProtoInclude for PersistedIgniteableData
7 Years Ago
More cleanup/refactoring of manager singleton stuff
7 Years Ago
ManagerSingleton cleanup
7 Years Ago
Made all interactions on Trees non-positional and exclusive (distances may need tweaking) because having 20k interaction positions is eating a bunch of perf
7 Years Ago
setup better effects for trees
7 Years Ago
Craft/Build UI tweaks
7 Years Ago
Added "Sleep Around Camp" Goal Plan to Human/Sleep module. Should reduce the amount of wild sleeping that people do. Crafting & Building window lists show locked items