repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
Decor spawns cleanup
7 Years Ago
Agent debug panel now shows goal momentum
7 Years Ago
DecorPopulationSettings OnValidate removes null prefabs. DecorPatch warns if there are no prefabs.
7 Years Ago
Fixed camera controls not working
7 Years Ago
Replaced all OR conditions with ConditionGroups in OR mode. Node editor now shows the condition mode. Changed some conditions to use GetEntity instead of Target. Disabled some filtering and validation of conditions pending a check for blackboard key targets.
7 Years Ago
UI bits
7 Years Ago
Fixed scene loading using path instead of build settings name
7 Years Ago
Use MapSettings consistently various systems
7 Years Ago
More editor bits
7 Years Ago
Cleanup
7 Years Ago
Moved a thing
7 Years Ago
Missed a bit
7 Years Ago
Saved all DSE owning assets,, fixed ConditionSettingsWrapper.OnValidate bug causing dirty flag to get unset
7 Years Ago
More scenario editor Added some JSON type converters
7 Years Ago
Condition groups are now working. Removed Conditions from DSE and related editors (hopefully).
7 Years Ago
Scenario progress Compile fix
7 Years Ago
ConditionGroups editor side WIP
7 Years Ago
Fixed MapSettingsEditor
7 Years Ago
More scenario editor progress
7 Years Ago
MapSettings WIP
7 Years Ago
seal wip
7 Years Ago
Fixed terrain shading
7 Years Ago
Updated ASE to v1.3.7.01
7 Years Ago
Misc grave fixes Machine process can now define the conjunction used on the process ability, so it now supports "Cook Rabbit ON Spit" as well as "Bury Jim IN Grave" Added some info text to the MachineProcessSettings editor to show an example of the machine process text
7 Years Ago
More
7 Years Ago
Scenario editor workshop progress
7 Years Ago
Added Goal Momentum which can be broken by designated Goal Plans
7 Years Ago
Scenario editor progress Updated Facepunch.Steamworks
7 Years Ago
More conditions for corpse gathering AI. Or condition now owns its own DecisionContext so you can select the evaluation target for and also within the condition.
7 Years Ago
Unlocks can now be unlocked via a trigger Graves unlock is now unlocked when a member of the player's tribe is killed
7 Years Ago
Fixed some more issues with dead/buried units
7 Years Ago
Debug tool spawn section now has a recent tab that lists the last 10 items/units/buildings that were spawned
7 Years Ago
Added a grave building that can be used to bury a dead unit Can only be spawned via the debug tool (there's an unlock definition for it, but it has no conditions yet) Also fixed exceptions when mousing over a unit that was killed via debug tools
7 Years Ago
More scenario editor save/load basics
7 Years Ago
Scenario editor save/load WIP. List scenarios in UI
7 Years Ago
komodo and crocodile material setups
7 Years Ago
Added the territory module to the bear and added a select random position in territory so bears don't wander as much and murder tribes
7 Years Ago
Rework of KillSummary so it will retain the name and settings of killers after the entity has been destroyed. People will now only pick up a corpse they killed (or one killed by another group).
7 Years Ago
jenkinsfile
7 Years Ago
komodo dragon wip
7 Years Ago
jenkinsfile
7 Years Ago
2017.2p1
7 Years Ago
Delay crafting window desire creation until after deactivation callback so that we see changes on the desires UI
7 Years Ago
Desires UI
7 Years Ago
InCombat == False on a bunch of food Goals
7 Years Ago
Testing not considering a failed consideration as a failure if the score is inverted. AI tweaks.
7 Years Ago
Save
7 Years Ago
Fix for default DSE condition/consideration type filtering
7 Years Ago
Fixed Unit.Desires.GetAllDesires returning true when the buffer is empty
7 Years Ago
Fixed NRE in FogOfWar