19,298 Commits over 1,614 Days - 0.50cph!
fixed AI designer nodes not remembering resizing / dragging
Fixed Goal Momentum being 0 on some goals resulting in people doing something else for a tick
improved target filtering so that it will be guaranteed to filter every entity type. This fixes an issue in which people were just leaving sticks lying around in the camp.
machine command generator now writes to the item blackboard key
Don't require steam to init
Misc refactoring, steam client disposal tests
Disabled Steam/Facepunch Integration in edtor
Fixed bad profiler sampling in BehaviourChain.CreateInteractionBehaviour, UnitAttachments
Removed FollowCamera
Renamed RTSCamera to GameCamera
ScenarioDefinition holds GameCameraProfile
Fixed missing StatMeasurementEx.Evaluate profiler sample, improved samples for this method
Fixed bad target switches for Condition.UnitIsBeingAttacked usage in various combat goal plans
Unity 2017.3b9
Session type enum moved to Session
PersistedSessionMetadata stores Session.Type, custom scenario path
SaveLoad.GetSaves can specify session type
Remove duplicate .animator field in UnitRoleWidget, RadialMenuWidget
Fixed UIWidget activation issues
testbox now uses testbox game mode
Fixed a bad target blackboard read in SleepInTerritory
Added a Select Random Position in territory so that the animal would actually go to it's territory to sleep
Fixed some incorrect targets in Interactions
fixed target selection in all target filters
Fixed PlayerObjectives NRE when active scenario has no tutorials
dse elements now add their target to the blackboard read keys array.
target filter selector now adds its keys to the write array.
merge from evaluation targets refactor
more validation and logging.
Fixed a null target.
Fixed DOF not being reset when leaving session and starting new
Base UIWidget animator support, validation & debug warnings when missing required triggers
Weather tweaks
adding more buttons to the editor tree script and updating the oak tree with lods
More validation.
Replaced a bunch of conditions that used to have a blackboard mode with the target version and appropriate target modes.
Fixed camera profile not being reset to default after entering a edit session and then starting a new game session from the menu
Validation improvements related to enforcing ValidTargets
Removed CanTargetSelf and RequiresTarget bools.
Enable ScenarioEditor in standalone builds
Fixed particle shader compilation errors
Scenario.Objectives simplified
Scenario editor scroll views
Finished rewriting all of the everything