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19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
more AI cleanup
7 Years Ago
fixed AI designer nodes not remembering resizing / dragging
7 Years Ago
7 Years Ago
minor AI tidy up
7 Years Ago
Fixed Goal Momentum being 0 on some goals resulting in people doing something else for a tick
7 Years Ago
improved target filtering so that it will be guaranteed to filter every entity type. This fixes an issue in which people were just leaving sticks lying around in the camp. machine command generator now writes to the item blackboard key
7 Years Ago
Don't require steam to init
7 Years Ago
Misc refactoring, steam client disposal tests
7 Years Ago
Disabled Steam/Facepunch Integration in edtor
7 Years Ago
Cleanup
7 Years Ago
Misc refactoring/cleanup
7 Years Ago
Fixed bad profiler sampling in BehaviourChain.CreateInteractionBehaviour, UnitAttachments
7 Years Ago
Removed FollowCamera Renamed RTSCamera to GameCamera ScenarioDefinition holds GameCameraProfile Fixed missing StatMeasurementEx.Evaluate profiler sample, improved samples for this method
7 Years Ago
Fixed bad target switches for Condition.UnitIsBeingAttacked usage in various combat goal plans
7 Years Ago
SaveLoad refactoring
7 Years Ago
Unity 2017.3b9 Session type enum moved to Session PersistedSessionMetadata stores Session.Type, custom scenario path SaveLoad.GetSaves can specify session type Remove duplicate .animator field in UnitRoleWidget, RadialMenuWidget
7 Years Ago
Fixed UIWidget activation issues
7 Years Ago
testbox now uses testbox game mode
7 Years Ago
sea edge tweaks
7 Years Ago
Rename, save
7 Years Ago
Fixed a bad target blackboard read in SleepInTerritory Added a Select Random Position in territory so that the animal would actually go to it's territory to sleep
7 Years Ago
Fixed some incorrect targets in Interactions
7 Years Ago
fixed target selection in all target filters
7 Years Ago
Fixed PlayerObjectives NRE when active scenario has no tutorials
7 Years Ago
dse elements now add their target to the blackboard read keys array. target filter selector now adds its keys to the write array.
7 Years Ago
merge from evaluation targets refactor
7 Years Ago
more validation and logging. Fixed a null target.
7 Years Ago
Fixed DOF not being reset when leaving session and starting new Base UIWidget animator support, validation & debug warnings when missing required triggers Weather tweaks
7 Years Ago
missing files
7 Years Ago
adding more buttons to the editor tree script and updating the oak tree with lods
7 Years Ago
merge from main
7 Years Ago
More validation. Replaced a bunch of conditions that used to have a blackboard mode with the target version and appropriate target modes.
7 Years Ago
Fixed camera profile not being reset to default after entering a edit session and then starting a new game session from the menu
7 Years Ago
Validation improvements related to enforcing ValidTargets
7 Years Ago
Removed CanTargetSelf and RequiresTarget bools.
7 Years Ago
Enable ScenarioEditor in standalone builds
7 Years Ago
Fixed particle shader compilation errors
7 Years Ago
cleanup
7 Years Ago
Save
7 Years Ago
Misc
7 Years Ago
Scenario.Objectives simplified
7 Years Ago
Tweaks
7 Years Ago
Scenario editor scroll views
7 Years Ago
Fixed compile
7 Years Ago
Finished rewriting all of the everything
7 Years Ago
Save
7 Years Ago
and again
7 Years Ago
moar
7 Years Ago
AssetList fixes
7 Years Ago
refucktoring intensifies