repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
module AI logs now show correct score and base score
7 Years Ago
DecisionMakerModule.GetScore now returns the right thing. Replaced references to the module's GPV score with GetScore.
7 Years Ago
Module scores now reflect the score of everything contained within the module and also display the base score.
7 Years Ago
Load game widget bits
7 Years Ago
best module logs now show in the AI debugger again
7 Years Ago
Missed a bit
7 Years Ago
Biome editor weather listing improvements; add/delete buttons etc
7 Years Ago
Save
7 Years Ago
Various UI stuff
7 Years Ago
ignoring held items in filtering also ignores worn items now
7 Years Ago
Fixed default interaction on berry bushes
7 Years Ago
Min and Max Temperature are now driven by the weather wrapper in each season.
7 Years Ago
menu music latest
7 Years Ago
clothes have much better insulation stats now renamed tutu to tunic
7 Years Ago
Fixed season temperature curve not saving, adjusted curves
7 Years Ago
Biome seasonal data sorts weather types by weight
7 Years Ago
Tweaked human temperature tolerance. Body temperature will now tick much slower.
7 Years Ago
Fixed a label
7 Years Ago
Season TemperatureOverDay curve is normalized in editor
7 Years Ago
DSE.DebugConditionResult tweaks
7 Years Ago
Fixed checkedBlockBy flag not being used on UnitSpawners Enabled the flag on a couple of unit spawners in Island_01 to fix animals being spawned inside cliffs
7 Years Ago
Fixed a party invite ability not being marked as ai only
7 Years Ago
Knowledge overlay now updates every 0.25 realtime seconds so that new labels appear as the player moves around the world
7 Years Ago
DispenserItemFoodValue now only writes interactions specified in a list of valid ones. Berry Bush has Consume From Dispenser (Human) interaction. Food value consideration now actually uses the food value (this means people won't eat shrooms anymore).
7 Years Ago
Added WeightedRoleDefinition, list in PersonalityType def Various Goal/GoalPlan conditional asset list editor improvements
7 Years Ago
Debugger tweaks
7 Years Ago
More
7 Years Ago
items now have a DispensedBy field. people won't drop dispensed items while taking them from the dispenser.
7 Years Ago
More debugger fuckery
7 Years Ago
Removed nulled module from mushrooms effect
7 Years Ago
DSE logging fixes
7 Years Ago
AIDesigner resets canvas pan offset when selecting a new module
7 Years Ago
Compile fix
7 Years Ago
Nixed stupid tick id thing
7 Years Ago
More
7 Years Ago
Fixed decision logs not being post processed
7 Years Ago
Misc
7 Years Ago
AI logging improvements, added post process step at the end of each simtick to deal with parenting Fixed databrowser persisted asset selection causing bad cast errors
7 Years Ago
fixed constant pingponging between player instigated GPV and non player one
7 Years Ago
AIDebugger tweaks
7 Years Ago
Fixed AIDebugger.GetPreviousBestModule causing crash when activeSimTick is 0
7 Years Ago
Entity log window title content fix
7 Years Ago
Fixed AI Debugger NRE
7 Years Ago
Corpses should now drop embedded projectiles when they are skinned
7 Years Ago
7 Years Ago
More debugger stuff
7 Years Ago
Added a go to previous module change button in the ai debugger
7 Years Ago
Stat types enum generator
7 Years Ago
Various human module scoring tweaks
7 Years Ago
Removed bad BuildingDesire.Save override AI designer bits