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19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
testbox bits
7 Years Ago
More human modules
7 Years Ago
AI designer tab persistence, polish and bug fixes
7 Years Ago
rebaked island2 rebaked lost & found
7 Years Ago
rebaked island1
7 Years Ago
AI designer tabs WIP
7 Years Ago
Caves - Updating cave 01 outside cliff mesh, updated lost and found and island01 to fit terrain
7 Years Ago
Better automatic nav mesh obstacle sizing for resource views
7 Years Ago
shit zebra
7 Years Ago
sabertooth view model
7 Years Ago
Added collapsed cliffs to levels
7 Years Ago
cliff_collapsed_01 files & prefab
7 Years Ago
Save
7 Years Ago
another NRE fix
7 Years Ago
EntityViewUtility NRE fix
7 Years Ago
sabertooth polish
7 Years Ago
Fixed Island_01 and NoSpawns having out of date/missing navmeshes Deleted an orphaned(?) navmesh on island_01 Fixed an NRE in GroupPersonalities when a non-human in a group dies Fixed TakeAllItems mode in TakeFromDispenser actions breaking after dispensing the first item
7 Years Ago
TraitsConfig renamed to PersonalityConfig. Entities can now be excluded from opinions in config.
7 Years Ago
Refactored desire save/load to be more good, less bad.
7 Years Ago
fixed retarded code resulting in Twats hating everything.
7 Years Ago
Tutorial reset cleanup
7 Years Ago
Trigger event wrapper cleanup
7 Years Ago
let's not have snow in the tutorial
7 Years Ago
island-01 central mountain rework
7 Years Ago
backup work island-02
7 Years Ago
crafting now happens immediately
7 Years Ago
put crafting module back in
7 Years Ago
apparently I maybe made changes to building AI
7 Years Ago
Blocked steam initialisation in editor Fixed some issues stopping views from being updated Fixed some cases where navigation obstacles were being placed on views at incorrect angles and blocking interaction points
7 Years Ago
Rebaked island1
7 Years Ago
Updated Facepunch stuff Fixed lingering event listener in InfluenceAndTerritory
7 Years Ago
InteractionPosition.CheckIfBlocked optionally ignores a unit view
7 Years Ago
Fix for reservations not being reservations
7 Years Ago
InteractionPosition.OnTriggerExit only checks if blocked if the collider was tagged "Unit"
7 Years Ago
fix for interaction positions being blocked by the person occupying them when re-using the same position
7 Years Ago
improvements to preventing people from taking the same interaction position.
7 Years Ago
wandering idle behaviours use correct animation
7 Years Ago
player commanded action tidy up
7 Years Ago
Added PlayerCommanded bool to GPVs. Used for keep desires.
7 Years Ago
Action tweaks
7 Years Ago
island-02 mountain rework wip
7 Years Ago
Weather debug flag to always update from data in editor
7 Years Ago
Race/tribe color tweaks, randomised color from palettes for clothing
7 Years Ago
Updated post stack
7 Years Ago
Misc
7 Years Ago
Locked progression elements will in most cases now show what is required to unlock them instead of a description (not all unlock modes support it yet) Tweaked progression depth calculation system to return more understandable values Changed rules for masking unlock elements in progression tab
7 Years Ago
Can now light torches with other lit torches
7 Years Ago
TribeConfig in GameConfig now has a list of TribeNamePair that is used for generating tribe names - each pair is a name (eg. Sun, Spear) and an appropriate icon Can still override either name or icon from the TribeSpawners by specifying a name or icon (if unset the tribe will be spawned with random) TribeCreate now picks a random name /icon on start (not hardcoded to tribe of the beard anymore)
7 Years Ago
Humans now have AI for dropping undesired items.
7 Years Ago
Fixed pause menu options menu prefab being out of sync with the main menu options (had old layout settings, audio settings widgets were appearing incorrectly)