repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
Save
7 Years Ago
renamed AI module groups to "packs"
7 Years Ago
Tweaks
7 Years Ago
Sound option widget uses slider ConditionSettingsWrapperDrawer improvements
7 Years Ago
Missing selector and tidy up of movement management
7 Years Ago
Fixed player controlled movement speeds
7 Years Ago
DSE on validate ensures that selector conditions always have a desires result of true Moved selector assets to conditions folder (fixes them not showing in data browser) AI designer nodes show selectors with labels
7 Years Ago
AI Module groups can now specify which unit class they're default on. Also Reorderable list of modules. Each unit should now have the right movement management AI.
7 Years Ago
lost and found navmesh
7 Years Ago
dirtied all the things with DSEs
7 Years Ago
7 Years Ago
Save
7 Years Ago
BestUnitToFormCollection selector now NearestGroupMember Added GroupHasActiveCollections condition Fixed NRE in PopupEditor Migrated all selector types to conditions, added Selector condition type Removed SelectorSettings, wrappers, and related code
7 Years Ago
Lost and found level rework, developed the other side of the island and mountain
7 Years Ago
rock_big_02 files/prefab
7 Years Ago
Fixed bad indents caused by AgentParametersEditor
7 Years Ago
Merge from AI rework cause
7 Years Ago
Merge
7 Years Ago
Fixed tree chopping unlock data
7 Years Ago
rock_huge visual polish
7 Years Ago
Fixed UnlockDefinitionEditor not properly saving or displaying interactions via id lookup
7 Years Ago
Merge from main
7 Years Ago
Ignitable items can now be lit via specified machine processes as well as other items Exposed Ignite Blackboard Item With Target to the player (This means the torch can now be lit on a lit campfire by the player) Added Ignitable check functionality to ItemFilterSet
7 Years Ago
Fixed a couple of stone piles that were spawning inside cliffs
7 Years Ago
FaceTarget action now ends instead of breaking if IsFacingTarget gets set to false by something else New Go To Unit (distance 6) action Diplomacy-Introduction abilities now use the new Go To Unit action, looks more natural and works a lot better when used on a moving unit
7 Years Ago
Fixed building widget not showing material requirements Diplomacy widget now shows a different display if the other tribe has not been met
7 Years Ago
Fixed some clothing items missing the standard clothing icon (helps consistency in radial menu)
7 Years Ago
gathering for fire ignores carried items
7 Years Ago
Progression tab now shows more unlocks Fixed a bunch of unlocks not having explicit prerequisites for better UI display
7 Years Ago
Made high priority modules actually work
7 Years Ago
Added some collated descriptions to deposit interactions
7 Years Ago
Hacky fix for first building option in Build tab starting clipped (I just jiggled the scrollbar a bit)
7 Years Ago
Fixed equipment widget showing duplicate items
7 Years Ago
merge from main
7 Years Ago
7 Years Ago
various debug bits
7 Years Ago
Common.Interactions module is high prio
7 Years Ago
Debug drawer label fix
7 Years Ago
Removed tired emote from lazy effect. Emote priority scoring improvements.
7 Years Ago
AI modules can be flagged as high priority and will be evaluated before all other modules
7 Years Ago
branding/icon update because i have my priorities in order debug misc
7 Years Ago
Added secondary item management module to humans as they kinda need that for tools and stuff. Improved gathering for fire. Temporarily disabled emote AI because it's annoying.
7 Years Ago
Agent and SmartObject editors Removed BaseEntity.IsUsable (remains on Building)
7 Years Ago
rock_huge_01 remodel - files/prefab lost and found central mountain rework
7 Years Ago
More editor
7 Years Ago
Misc editor bits
7 Years Ago
Merge from main
7 Years Ago
Fixed IsCarried animator bool not being set when an item is placed
7 Years Ago
Increased width of some label fields in the Player Progression Widget to reduce text overlapping
7 Years Ago
Better labels on new unlock definitions