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19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
Fixed another incorrect UI material
7 Years Ago
Misc
7 Years Ago
AI designer goal copy/cut & paste
7 Years Ago
fixed null personality in data causing NRE. Building module is back in (but probably needs balancing).
7 Years Ago
Goals can inherit their score from the parent module Removed obsolete conditions list from AIModuleSettings AI module nodes in the AI designer now display their DSE and enabled toggle
7 Years Ago
Removed TraitSettingsWrapperDrawer. Added a couple of missing Serializable and AssetMenu attributes. Test data in Twat personality.
7 Years Ago
People now remember the last entity they looked at and won't look at it again while wandering
7 Years Ago
Data fixes
7 Years Ago
Further cleanup of weighted things
7 Years Ago
Heat map contribution of campfire is 0.5
7 Years Ago
Heat map max temp 50
7 Years Ago
Cleanup
7 Years Ago
TemperatureGrid refuckoring
7 Years Ago
TemperatureGrid this[] cleanup
7 Years Ago
New TemperatureSimulator calc, updated insulation values for various pieces of clothing
7 Years Ago
Various Stats & Senses optimisations DataAsset equality members & operators
7 Years Ago
bunch more work on island-02
7 Years Ago
lost and found level update
7 Years Ago
Definition.DisplayName lazy getter checks displayname via IsNullOrEmpty
7 Years Ago
Save
7 Years Ago
merge from main
7 Years Ago
Island-01 height and water map rebake
7 Years Ago
merge from main
7 Years Ago
more delete
7 Years Ago
deleting this stuff plastic readded when it forced me to update before checkin
7 Years Ago
hippo
7 Years Ago
Saved everything again cause im a fucking melon
7 Years Ago
island-01 navmesh bake
7 Years Ago
cliff_2b prefab fixes, island-01 cliff placement, splats, topology painting
7 Years Ago
validated all the asset ever and saved em
7 Years Ago
DataAsset.OnValidate name caching, cleanup
7 Years Ago
Data save
7 Years Ago
Removed AIModuleSettingsWrapper, various related cleanup Stripped modules from Rhino
7 Years Ago
grassy edge texture alpha tweaks
7 Years Ago
Cleaning up asset display name + debug name and formatting usage (also improves editor perf in AI designer and other tools)
7 Years Ago
Fixed pause overlay flashing up when switching game speed
7 Years Ago
cherry picking 12762, 12764
7 Years Ago
ImageMasked creates fresh material instance if the ref material shader differs
7 Years Ago
Disabled pathfinding filtering in DM (testing)
7 Years Ago
Fixed biome mat objects not being initialized on warmup and causing a pref spike when used on decor objects
7 Years Ago
Merge from main
7 Years Ago
merge from cliffs remodel
7 Years Ago
pre-merge
7 Years Ago
Skill gain and item degradation is now applied when removing an item from the dispenser even if the item could not be carried (Fixes fishing skill not increasing if hands are full even though the fish is dispensed/caught)
7 Years Ago
Fixed fishing spots missing a collider (manually added to view, this might break if it's updated) New Unlock: Advanced Fishing Unlocks when a unit reaches Novice in Fishing Unlocks the advanced spear
7 Years Ago
EntitySpawners can now specify a blocked by mask - if set this will do a short cast above the spawn position on the given mask and make sure that nothing is blocking the resource Only changed in TestBox, this fixes fishing spots spawning underneath the ground
7 Years Ago
New Unlock: Storage Requires Advanced Crafting unlock and the player to craft a Stone Axe or Rabbit Trap Unlocks Backpack, Basket and Pot Back Pack now requires 2 sticks and 1 grass and the crafting table to craft Basket and Pot now require the Crafting Table to craft
7 Years Ago
Unsaved changes
7 Years Ago
New unlock: Advanced Tools Unlocks after building a Basic/Small/Medium/Large shelter Unlocks Torch and Hammer
7 Years Ago
Updating a building view will now prompt you if there are no nav mesh obstacles on the mesh with an option to add an automatically sized box or capsule nav mesh obstacle Added missing nav mesh obstacles to the tanning rack and crafting table