repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
edits/backup
7 Years Ago
tweaks
7 Years Ago
cliff_01, cliff_01b models/prefabs
7 Years Ago
Disabled transform renaming on contextual hint - should fix the hint prefab always being marked as changed
7 Years Ago
unsaved changes
7 Years Ago
More item placement stuff, reverted to command generation method that I accidentally broke earlier Some more trap logic Added an IsPlaced field to Item so we can tell if an item is placed (not carried, but also not dropped)
7 Years Ago
More item placement stuff (chalk material, colour changes, better cancel placement)
7 Years Ago
Basic first pass on better item placement logic
7 Years Ago
sebov merge this if you want to setup isLookingAround bool in your walking around
7 Years Ago
cliff_03, cliff_03b models/prefabs
7 Years Ago
Some unsaved changes
7 Years Ago
Some WIP volume settings in the options menu Exposed Music, Effects and UI volume control Can mute or double the default volume for each volume control
7 Years Ago
Units no longer play the getup animation when seen in the unit portrait manager
7 Years Ago
Fixed Swimming flag. Swimming and Dancing now provide entertainment.
7 Years Ago
More tweaks to idle AI. Made Social Need have its own corresponding Vital that isn't Mood. Added Entertainment/Fun Need stats (not used yet).
7 Years Ago
merge from options branch
7 Years Ago
Refactored graphics options stuff a bit, fixed HBAO not being toggled properly and ragging FPS on shitty machines like my laptop \o/ Disabled shadows entirely on Low quality (TODO : make this look as good as it can, floating shadow decals etc)
7 Years Ago
Idle AI progress
7 Years Ago
Fixed bad thing in DSE causing consideration scores to not actually be used
7 Years Ago
Added Warmth module to humans and more fuckery with Idle module
7 Years Ago
human idle AI improvements. Added TOD Light consideration.
7 Years Ago
deviation from best is now in config. Idle module now also has Is Busy condition.
7 Years Ago
AI scoring deviation set to 0.01 instead of 0.1. Emote selector now selects from top scoring emotes rather than weighted random. Emotes moved to idle module.
7 Years Ago
Added AI Module Groups. Default Modules are now set at the ModuleGroup level rather than individually. Combined the defensive module into Combat-General.
7 Years Ago
Bonuses and Penalties are now also ConsiderationGroups. Updated all the assets and editor shit related to Bonuses and Penalties.
7 Years Ago
first batch, cliff_02, cliff_02b, rock_big_01 ~ wip
7 Years Ago
hippo work
7 Years Ago
Nuked all the AI modules from every unit
7 Years Ago
Data save, various default modules
7 Years Ago
removed moveStateLerped definition value so it will update when unit is spawned
7 Years Ago
removed old movement bools
7 Years Ago
Aggressive animal AI WIP (looks like it works, but just needs more module weight or score tweaking)
7 Years Ago
find attacker to fight checks for targetting again
7 Years Ago
missed an add
7 Years Ago
hostility / comparison conditions cleanup
7 Years Ago
Renamed existing HostilityCondition to UnitTargettingConditon, added UnitHostilityCondition that actually uses our hostility types utility stuff Optimised some editor stuff (create asset form type selection is now faster) Animal defensive AI tweaks
7 Years Ago
hippo(is shit)
7 Years Ago
trying to fix bears not attacking properly
7 Years Ago
cleaned up stat measurement and manipulator application to account for units no longer having all the stats
7 Years Ago
removed skill gain and calculations from animal combat
7 Years Ago
Fixes
7 Years Ago
Fixes
7 Years Ago
StatCollection update from data will ignore stat types that are not valid for the parent entity
7 Years Ago
Removed Agent and Effects from IEntity, moved to IUnit Moved a lot of Stats functionality out of StatsComponent in into StatsCollection Groups no longer have a Stats component, only GroupStats which now owns a collection and has no persistence overhead
7 Years Ago
stats have unit classes. stats no longer have entity type. groups only have vitals and needs.
7 Years Ago
updated a bunch of Effects to use the new body temperature stat
7 Years Ago
body temperature now driven by min and max temperature stats
7 Years Ago
Stat importer now accounts for people who like in Europistan
7 Years Ago
Warmth need now uses body temperature. Added definitions for min and max temperature.
7 Years Ago
misc