19,298 Commits over 1,614 Days - 0.50cph!
StatsImporter uses float.TryParse and logs errors warnings when we fail
Added EvaluationTargets.BlackboardEntity, refactored DecisionContext.GetEntity to support reading target from a blackboard
baked height map for nospawns.
added Body Temperature stat which ticks up and down based on Temperature.
Entity log auto scroll, tweaks
moved activity widget to right middle of screen
merge menu scene with main scene
added entity log window, all entity logs stored in list at runtime
removed cave on nospawns because it's annoying
more spawning on nospawns
Fixed pine tree not having positions for its interactions
Fixed potential Unit.Race and Group.Race setter NREs (allowed to be null)
PlayerController dead units fixes
Fixed bad key usage in CameraParticles.OnWeatherChanged breaking loading same game while playing
Fixed cache not being cleared in TerritoryLocationSelectorSettings
nospawns has trees and shit now
Fixed DecisionMaker.FindBestAbilityPlanVariant running target filtering for abilties with TargetMode.OnlySelf
optional object context override through BaseEntity.Log
Unit race as object field in debug view
Units hold race definition, piped through UnitSettings.Create
Unit race shown in debug panel
Fixed potential TerrainMeta.OnEnable NRE
removed DistanceMap because it's slow and we don't use it
Morale threat map uses delayed init
Removed "is being attacked" condition from Animal/Combat/Defensive
Changes to animal combat AI
Added BaseSelectedUnitWidget flag change callback, used by UnitCommandsWidget to update button state accordingly (dead/disabled people cant craft or build)
Added Unit.Flags.OnFlagsChanged event
more playerController dead checks
cleaning up PlayerController selection handling, WIP support for selecting dead units
Fixed missing CameraParticles component on player camera prefab
Fixed BiomeMaterialObject onEnable fucking everything
block animal from using attack root motion if allready attacking root motion
Human/Shelter goal plans inherit goal score
Fixed various delayed inits
Fixed menu scene not having correct lighting when quitting to menu while the player camera is viewing an interior space (caves)
let's not be too literal about nospawns
Fixed Session trying select a unit when there's no units in the player.Group
enabled tribe start in testbox
testbox is valid scene for solo and washed up gamemodes