repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
StatsImporter uses float.TryParse and logs errors warnings when we fail
7 Years Ago
Code formatting
7 Years Ago
Added EvaluationTargets.BlackboardEntity, refactored DecisionContext.GetEntity to support reading target from a blackboard
7 Years Ago
correct croc look anim
7 Years Ago
jenkinsfile
7 Years Ago
MenuScene init on Start
7 Years Ago
baked height map for nospawns. added Body Temperature stat which ticks up and down based on Temperature.
7 Years Ago
Entity log auto scroll, tweaks
7 Years Ago
moved activity widget to right middle of screen merge menu scene with main scene added entity log window, all entity logs stored in list at runtime
7 Years Ago
removed cave on nospawns because it's annoying
7 Years Ago
Deleted BareTallPine
7 Years Ago
more spawning on nospawns
7 Years Ago
Fixed pine tree not having positions for its interactions
7 Years Ago
Fixed potential Unit.Race and Group.Race setter NREs (allowed to be null) PlayerController dead units fixes
7 Years Ago
Fixed bad key usage in CameraParticles.OnWeatherChanged breaking loading same game while playing Fixed cache not being cleared in TerritoryLocationSelectorSettings
7 Years Ago
Corpse cleanup
7 Years Ago
Data save
7 Years Ago
nospawns has trees and shit now
7 Years Ago
Fixed DecisionMaker.FindBestAbilityPlanVariant running target filtering for abilties with TargetMode.OnlySelf
7 Years Ago
optional object context override through BaseEntity.Log
7 Years Ago
misc
7 Years Ago
Unit race as object field in debug view
7 Years Ago
Units hold race definition, piped through UnitSettings.Create Unit race shown in debug panel
7 Years Ago
Fixed potential TerrainMeta.OnEnable NRE
7 Years Ago
nuked RTree
7 Years Ago
removed DistanceMap because it's slow and we don't use it
7 Years Ago
Morale threat map uses delayed init
7 Years Ago
Removed "is being attacked" condition from Animal/Combat/Defensive
7 Years Ago
Changes to animal combat AI
7 Years Ago
Added BaseSelectedUnitWidget flag change callback, used by UnitCommandsWidget to update button state accordingly (dead/disabled people cant craft or build) Added Unit.Flags.OnFlagsChanged event
7 Years Ago
more playerController dead checks
7 Years Ago
cleaning up PlayerController selection handling, WIP support for selecting dead units
7 Years Ago
Fixed missing CameraParticles component on player camera prefab
7 Years Ago
More init stuff
7 Years Ago
Fixed BiomeMaterialObject onEnable fucking everything
7 Years Ago
block animal from using attack root motion if allready attacking root motion
7 Years Ago
Human/Shelter goal plans inherit goal score
7 Years Ago
Fixed various delayed inits
7 Years Ago
Fixed menu scene not having correct lighting when quitting to menu while the player camera is viewing an interior space (caves)
7 Years Ago
game setup post tweaks
7 Years Ago
let's not be too literal about nospawns
7 Years Ago
Fixed Session trying select a unit when there's no units in the player.Group
7 Years Ago
version++
7 Years Ago
merge from menuFuckery
7 Years Ago
merge from main
7 Years Ago
enabled tribe start in testbox
7 Years Ago
more UI manager cleanup
7 Years Ago
mammoth sleep and turn
7 Years Ago
testbox is valid scene for solo and washed up gamemodes
7 Years Ago
cleanup