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19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
fixed random weight fuckeries for getting personality
7 Years Ago
fixed bad loop
7 Years Ago
Weighted object, editor & data fixes
7 Years Ago
Changed UIMaskedIcon and UIMaskedImage to use shader templates Switched ui_mask and ui_portrait to original ASE shaders; now editable again Nuked native and debug variants of UIMaskedIcon and UIMaskedImage; redundant now Ported tool "Before/Find/Find Materials Using Shader" from Rust Minor changes to ASE's UIDefault shader template
7 Years Ago
more Personality fuckery
7 Years Ago
Updated ASE to 1.3.1.07
7 Years Ago
DSEs on modules working Fixed AI designer not showing default modules from module groups Temporary fix for NRE in Personality.Create()
7 Years Ago
More module DSE progress
7 Years Ago
Minor DM refactoring, DSE on Ai Module progress
7 Years Ago
Merge from main
7 Years Ago
more prefabs work
7 Years Ago
Updated ASE to 1.3.1
7 Years Ago
changed cliff grassy bits material to terrain blend
7 Years Ago
merge from main
7 Years Ago
Fixed before/std blend w/ terrain ignoring Albedo texture
7 Years Ago
rock cliffs and rock_big LODs, prefabs updated
7 Years Ago
WIP: weights on opinion / belief data. group component to handle personality assignment (used to be traits).
7 Years Ago
Fixed tree cutting test scene missing a navmesh? Added a Carpentry unlock definition Requires Woodcutting - Adept and Standard Buildings Unlocks Log Seat (Large+Small), Palisade and Fence
7 Years Ago
Fixed item placement command generation doubling up commands for placeable items
7 Years Ago
New Unlock Definition - Advanced Crafting Requires Whittling-Apprentice Unlocks crafting table, rabbit trap and stone axe Rabbit Trap and Stone Axe now require the crafting table to be crafted
7 Years Ago
Fixed build error in SetDestination
7 Years Ago
New Unlock Definition - Advanced Leatherworking Requires player to craft Hat or Animal Hide Bed Unlocks Tanning Rack, Chest, Legs, Feet and Hand Wraps (not variants like Chest_01) Tanning Rack now requires 4 wood, 4 stone and 1 animal hide Chest, Legs, Feet and Hand Wraps now requires 1 animal hide to craft and must be crafted at the Tanning Rack Fixed Tanning Rack not having collisions or an interaction position
7 Years Ago
Can now trigger unlock definition unlocks from the Debug Tool->World tab
7 Years Ago
Fixed not being able change unlock mode if unlock mode is on default value Added a stockpiles unlock definition to unlock the stockpile buildings Fixed a bold tag typo in the the crafting widget
7 Years Ago
more weapon definition stuff
7 Years Ago
Merged Opinions, Traits & Beliefs into single Unit.Personality component Added PersonalityTypeDefinition
7 Years Ago
Added WeaponTypeDefinition. Moved OpinionTypes to separate class.
7 Years Ago
merge from main
7 Years Ago
island-02 backup
7 Years Ago
rock cliffs simplified colliders, edge grassy bits mockup
7 Years Ago
Cherry picking 12719, 12720
7 Years Ago
Fixed SpawnHandler wasting frames and causing long ass load times
7 Years Ago
Fixed bad default quality settings
7 Years Ago
More refactoring of Beliefs to Opinions, added OpinionTypes, fixed existing data Added OpinionSettingsEditor
7 Years Ago
Merge from main
7 Years Ago
Beliefs is now called Opinions. Units can now like or dislike particular entities. People will sometimes go and look at things while wandering with a preference for things they like.
7 Years Ago
Blackboard can store quaternions Reenabled rotation support for item placement
7 Years Ago
more hippo
7 Years Ago
hippo polish
7 Years Ago
Merge from main
7 Years Ago
All Set Destination modes can now specify a desired distance to stop at (previously only some modes exposed this option) All preexisting actions that didn't previously have access to the distance field have had their distance set to 0 to ensure identical behaviour (newly created actions will default to 1 unit) Added a new GoToBlackboardPosition(Distance1) so that units placing items don't stand directly on top of the location they are placing their item
7 Years Ago
island-02 navmesh Zone rebake
7 Years Ago
island-02 cliffs and forest topology masks update
7 Years Ago
Can now specify whether buildings should be constructed or not when spawning them via the debug menu
7 Years Ago
Item placement skips rotation placement (rotation is driven by placement parameters) Item preview is now instantiated from the current item view (fixes torch placement preview having a light enabled when held torch isn't lit)
7 Years Ago
hippo polish and rhino first pass
7 Years Ago
island-02 cliffs placement adjustments
7 Years Ago
hippo
7 Years Ago
edits/backup
7 Years Ago
merge from main