repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
merge from main
7 Years Ago
fixes
7 Years Ago
more fixes
7 Years Ago
race choice fix
7 Years Ago
fixes
7 Years Ago
another
7 Years Ago
NRE fix
7 Years Ago
progress
7 Years Ago
wolf improvements
7 Years Ago
progress
7 Years Ago
merge from main
7 Years Ago
fix maybe take 2
7 Years Ago
fix for build breaking maybe
7 Years Ago
wolf anim changes
7 Years Ago
Tooltip widget now positions while animating, fixes that weird hitch on the tooltip when you mouse over something
7 Years Ago
Added a machine fallback to the CreateMachineProcessActionDesireProcess (fixes not being able to give a player command to burn an item on a campfire) Added a distance consideration to the GoSwimming goal plan so that swimming while idle is a bit less common (might need some tuning)
7 Years Ago
Forgot to save
7 Years Ago
Construction skill now gets raised when depositing items to a building in construction (skill gain was tied to old construction system)
7 Years Ago
Random destination selector will now fail if it couldn't find a destination (fixes units trying to swim at 0,0,0 on island_01)
7 Years Ago
WIP tribe create/customsiation redesign
7 Years Ago
Added the ability for Selectors to Hide from UI on fail like Conditions Go Home ability now hides from ui while unit is sleeping (since we can't calculate if a valid path home exists while the unit is sleeping)
7 Years Ago
wolf anim improvements
7 Years Ago
Ported several entity types to refactored data/creation pattern to reduce code duplication Group no longer abstract, removed derived types (tribe, herd, pack) and merged functionality into the base type as it was minimal Unit view toggles root sim FX prefab game objet, instead of single renderer
7 Years Ago
animal combat idle fix(maybe)
7 Years Ago
turn looping set true
7 Years Ago
fx
7 Years Ago
Added UnitFlags.Swimming
7 Years Ago
misc
7 Years Ago
instant transition to stop unit walking on water as anim blends in
7 Years Ago
enabled hip movement on swim
7 Years Ago
Player controller raycast for movement/ground layer includes water
7 Years Ago
RandomDestinationSelector cleanup
7 Years Ago
Swimming AI WIP
7 Years Ago
RandomDestinationSelector can be restricted to specified navmesh area mask
7 Years Ago
More swimming fixes
7 Years Ago
Removed debug logs
7 Years Ago
Tweaked swim depth test value
7 Years Ago
better swim anims
7 Years Ago
Swimming fixes
7 Years Ago
Save
7 Years Ago
Swimming fx bits
7 Years Ago
Swimming impl WIP
7 Years Ago
human swimming anims
7 Years Ago
SaveLoad deletes snapshots too
7 Years Ago
Calls to IsValidDestination on sleeping units will now fail nicer and not throw error logs
7 Years Ago
Turned off Ignore Carried Items flag on Acquire Materials For Fire filter (this means that if the unit is holding a branch from a previous task, it will be used for fires as expected rather than being ignored and the unit collecting and feeding the fire with one arm while holding a branch) IsHolding on Items can now optionally check LShoulder, RShoulder or Chest attachment points as well as hands (hands-only check is the default) A unit going to sleep will now drop or stow held items in Chest, LShoulder or RShoulder slots, prevents weird holding animations being run while sleeping Fixed ItemsBuffer in Items not being cleared between various methods
7 Years Ago
Added an confirmation prompt for quitting the game Added a confirmation prompt for loading a game while a session is already in progress
7 Years Ago
Added SaveLoad change event for UI. Load game widget will always select first save on init, menu and pause screens button states get properly updated
7 Years Ago
save
7 Years Ago
Added equipment widget to the selected unit HUD, shows tools and weapons Added MachineProcess.ToString override Added MachineProcessSettings.DesireText field for MachineProcessActionDesire to use Added optional label field for tooltips, refactored how we populate tooltip content in some places Added an opaque background to tabbed modals/mega-menu (testing) Fixed Buildings not having the Build Addon interaction when they have addons to build (BuildingSettings onValidate) Added "min required" value for behaviour command collation on the radial menu