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19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
ConsiderationSettings.BlackboardReadKeys no longer abstract
7 Years Ago
Progression widget text fixes
7 Years Ago
correct materials assigned to the mesh (was only a problem for rebuilding prefab)
7 Years Ago
update tree to not fall though floor
7 Years Ago
Fixed bad editor tags in WhatsNewWidget
7 Years Ago
Fixed TutorialSettings.OnValidate lacking if UNITY_EDITOR
7 Years Ago
only set tree meshes to no vertex animation after they have been cut down to let stump bend in the wind but not after been cut down
7 Years Ago
tree prefab update
7 Years Ago
Can now display a unit's threat map as an overlay via the Morale component debug panel
7 Years Ago
Increased Human max filter target candidates count to 15 (was 10, lower than some animals)
7 Years Ago
Added an ignore carried items option to BehaviourChainFilter to filter out items held by the unit running the filter Turned this on for the Gather fuel for fire goal plan, fixes unit's clothing getting evaluated in the filter Reverted the random peek point I committed earlier
7 Years Ago
TargetFilters will now peek into the target array at a random point rather than starting 0, helps when dealing with large (10+) filters to ensure items that are at the end of the array get a change to be selected
7 Years Ago
Save
7 Years Ago
New gathering for fire AI WIP (DM disabled for now). Value For MachineProcess is now a mode of EntityValueConsideration.
7 Years Ago
didn't save a thing
7 Years Ago
Removed confidence from decision scoring
7 Years Ago
DecisionMaker and DecisionContext now reference an IUnit rather than an IEntity that we cast as IUnit everywhere.
7 Years Ago
Progression widget now modal
7 Years Ago
synced human ragdolls
7 Years Ago
Fixed construction parameters on building materials not being set properly on load
7 Years Ago
Added a Go Home ability to units - if they are outside of their territory you can command them to head back to their territory
7 Years Ago
Applied Unit Controller load fix from last week to a Groups entities to fix buildings getting marked as not player controlled on load (buildings in players group but not player controlled was messing stuff up)
7 Years Ago
Added a missing ProtoInclude for PersistedGameEventManagerData
7 Years Ago
Diplomacy component now keeps track of when the last gift was given to another group, and won't give another gift until 24h later
7 Years Ago
made a start on a basic game event system. for now game events can be set up with triggers in game modes.
7 Years Ago
PlayerProgressionWidget fixes
7 Years Ago
Various activity related cleanup
7 Years Ago
Updates post processing stack
7 Years Ago
Knowledge tab shows all tutorial screens, tracks "unread" content
7 Years Ago
fixed error in Tutorials Widget if there is no active tutorial
7 Years Ago
turning anim stuff
7 Years Ago
Lost And Found protoinclude. Fixed error when loading Estranged groups.
7 Years Ago
anims
7 Years Ago
GroupProgression persistence
7 Years Ago
Save
7 Years Ago
Knowledge tab boilerplate TabbedWindowsEditor fuckerage
7 Years Ago
Data driving UI hint balls, removed old hints widget (use fullscreen tutorial modal in future)
7 Years Ago
Added description text to tutorial modal screen, above panels Added building mechanic tutorial screen
7 Years Ago
Fixed empty whats new panels showing on startup
7 Years Ago
tutorial sub task parameters validation. let's have clear weather during most of the first day of the tutorial.
7 Years Ago
Removed HX volumetric stuff from camera prefab
7 Years Ago
Whats new UI widget fuckery
7 Years Ago
Desires & effects widgets rebuild layouts when contents change (hack)
7 Years Ago
Fixed menu dropdown overlapping tutorial widget
7 Years Ago
version++
7 Years Ago
Fixed Feed Item to Unit ability appearing when holding food and targeting a human from another tribe Fixed units wanting to drop items in other tribes stockpiles Added some checks so Units can recover if they attempt to give a gift and something has happened to the item Wrapped some errors caused by units attempting to calculate paths while their navmeshagents were disabled (this could be a bigger issue, why are they trying to find paths while sleeping?) Made meat a giftable item
7 Years Ago
Fixed loaded wearables getting added to Unit Item list twice
7 Years Ago
Fixed being able to gift items to animals
7 Years Ago
Fixed changing gender on tribe create screen would break skinning on clothing
7 Years Ago
Fixed skeleton mesh getting enabled while loading even if the corpse wasn't skinned