repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
First draft progression UI
7 Years Ago
People will now drop or stow things that are preventing them from performing an interaction
7 Years Ago
Fixed tutorial widget having a bunch of bad raycast targets
7 Years Ago
ActivityEnumGenerator fixes
7 Years Ago
Tutorials widget will show first incomplete task after displaying completion
7 Years Ago
Expoed ItemValue in ItemSettingsEditor Tutorials manager/widget tinkering
7 Years Ago
Fixed missing assignment of background image field in ActivityNoficicationWidget
7 Years Ago
UI polish
7 Years Ago
Tutorial tasks can now reference a new type called TutorialScreenSettings, which are they displayed via the FullScreenTutorialWidget Singleton UI widgets can use UIWidgetSingleton
7 Years Ago
Spit cooking process will now detach the corpse once the cooking is done
7 Years Ago
Exposed a CanBurn flag to CookCookable
7 Years Ago
Fixed ProcessedBy not being set correctly on loaded corpses
7 Years Ago
Fixed corpses not attaching to a spit on load if they were cooking when saved
7 Years Ago
Added estranged tribe members that will join the player tribe when you go near enough. Added some more stuff to the Lost And Found tutorials.
7 Years Ago
Items attached to other items should now properly reattach on load Had to add an IsAttachedToOtherItem condition to the FindItemToDrop target filter to prevent the unit immediately dropping the item on load
7 Years Ago
Save
7 Years Ago
Tutorial UI stuff, modal WIP
7 Years Ago
Tutorial UI bits
7 Years Ago
save
7 Years Ago
Re-wrote tutorial UI widget to use paging for tasks, only shows a single task at at time
7 Years Ago
a bit of tutorial data
7 Years Ago
More task UI fixes
7 Years Ago
Various tutorial/task widget fuckery
7 Years Ago
Tutorial & task UI cleanup
7 Years Ago
Fixed meat coming for a corpse not having the same cooked state as the corpse
7 Years Ago
Better display of an entities controller and group in the debug panel Fixed building addons not inheriting the group and controller of their parent building
7 Years Ago
Fixed being able to pick up a unit that is already held
7 Years Ago
Fixed corpse nav mesh agents being turned on when attached to a spit
7 Years Ago
Custom unlock triggers are now working. Game Modes define which tutorials will be displayed. Added a time trigger which triggers after a certain amount of time.
7 Years Ago
Added some animation preview functionality to the Unit Attachments Editor -Can now toggle on/off unit shoulder carrying animations for more accurate positioning -Can now preview/modify attachment points for carried units -Can set carried units into their IsCarried animation state for more accurate positioning
7 Years Ago
Fixed corpses not getting their isCarried animator state properly set when loading the game
7 Years Ago
Fixed attachment animator bools/positions for deer Tweaked attachment position for carrying logs
7 Years Ago
Various activity subscription now using generated enums
7 Years Ago
game custom unlocks will now be locked at the start
7 Years Ago
UnlockDefinitionEditor cleanup
7 Years Ago
Let's cache the entities array in UnlockDefinitionEditor
7 Years Ago
Minor BaseAssetEditor tweak
7 Years Ago
added TODO for loading change I want to make without crashing the everything
7 Years Ago
reverted Database.cs which was inexplicably crashing the editor
7 Years Ago
game mode tweaks. grouping for BaseEntitySettings AssetMenu. Database Get doesn't care about paths dictionary now.
7 Years Ago
Activity category & type enum generation Added IInteractionProvider.GetAllInteractions & BaseEntitySettings.GetAllInteractions
7 Years Ago
Misc UI
7 Years Ago
UI sprite cleanup/renames Various UI polish Fixed bad activity creation in GroupProgression
7 Years Ago
More corpse stuff Remaining meat count should be accurate on load Mesh+bone+materials should now be correct
7 Years Ago
More corpse save/load stuff, still has issues
7 Years Ago
Fixed some combat component load issues Fixed component enabled state not being stored correctly (weird protobuf issue) Fixed ComponentsWhenDead on unit initialization not respecting whether the unit is actually dead during initialization
7 Years Ago
removed Inspectable component
7 Years Ago
Fixed bad activity strings for unlocks. Fixed things being unlocked twice. Added inspection of hide to learn to make hats and beds.
7 Years Ago
Fixed unlocks throwing an exception on save Fixed clothing attempting to change colour before being equipped,was throwing an exception
7 Years Ago
Wearable colors persisted, synced on portrait clones