19,298 Commits over 1,614 Days - 0.50cph!
Removed unlock field from GoalSettingsEditor
GoalPlan.WatchTarget overridable by various combat related plans
removed individual option for unlocks.
a lot of progression stuff is now only found in GroupProgression.
let's actually apply that consideration in the correct target filter
Added time to dispense consideration which looks at blackboard interaction plans.
Fixed NRE in PlayerProgressionWidget
improvements to item management
Unlock preview image support
Goal.Observation conditions tweaks
Added IsBeingAttacked condition to GoalPlan.WatchTarget
Reverting FaceTargetSettings change as it is intended to loop indefinitely
Fixed loaded desires not correctly getting an owner
Fixed several desire types missing load logic and added some logs so that future desires missing load logic will be more obvious
Fixed path widget icon displaying if target world position is behind the camera
Added some checks to CraftDesireRequiresBuilding to try and catch an exception that happens when multiple units are attempting to build a building
Items being dispensed from a dispenser will now adjust their height based on the closest navmesh to try and stop items falling though the floor
Fixed some progression exceptions when loading a game
Tweaked Face Target Loop action to end instead of going forever, this seems to fix animals not attacking correctly
Fixed a NaN exception in unit root motion
Fixed an exception when a tribe member dies
Fixed an editor exception when inspecting a goal plan (missing UnlockRequirement?)
Fixed knowledge overlays staying on-screen when behind the camera
Added a generic prompt ui widget. Pass a header message, ok text, cancel text and get callback with what option the player chose.
Hooked up to Delete save button for now
Fixed several interactions missing their command generators, was causing incorrect interactions to appear in radial menu
Fixed some attachment points/animator params for goats and turtles
Reset scale of radial menu widgets so the last clicked button isn't scaled up when the radial menu opens
Fixed addons not registering to their parents Addon list when loading a game
Fixed UnitPortraitManager leaving other clones on when inspecting a unit
Item prefab update will now only add a box collider if there is no other colliders on the prefab, regardless of collider name
Added an extra load process to group that ensures all group members are set to the correct controller (fixes issue when loading game and group is loaded after units, causing all units to be marked as not player controlled)
Fixed a key not found exception in ProgressionWindow, prints a warning for the UnlockDefinition that cannot be displayed (BasicBuildings in this case)
Fixed KNFE in ProgressionWindow init
Moved ProgressionWindow to OnGameReady callback so that we know which gamemode we're running
Dispose of steam client in GameManager.Quit as well as OnApplicationQuit to be safe
stopped being exhausted breaking both hand carrying abuns
big rock requires small rock to smask up
rock is tool hammer
big rock correct anim bool
goat attack anim (untested)
anims that say they are changed/new and I forgot to check in before
Can now dismiss the radial menu with middle mouse button or right mouse button regardless of where the cursor is
EvaluateSmartObjectInteractions now expands it's selection to encompass any child buildings (addons) if a player is mousing over a building
Also expands to cover it's parent if the player is mousing over an addon
This should make sure the interactions offered are the same for a building with addons regardless of where the players mouse is
Fixed cursor flickering when hovering mouse over a thing that causes a cursor override
The Rally Group ability will no longer display if a unit has no tribe mates
Rally Group now triggers the shout animation
Fixed wearables not getting proper item colours applied in test scenes (probably didn't effect regular game scenes)
Can now call Refresh on wearables multiple times without it throwing an exception
InteractionSettingsWrapper now overrides the required attachment points and not the other way round
PlayerProgressionWidget tidy up
Made UnitAttachment requirements for Interactions less awful.
Added more tutorial things.
Removed some unused activity types.