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19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
Misc
7 Years Ago
Removed unlock field from GoalSettingsEditor
7 Years Ago
GoalPlan.WatchTarget overridable by various combat related plans
7 Years Ago
removed individual option for unlocks. a lot of progression stuff is now only found in GroupProgression.
7 Years Ago
let's actually apply that consideration in the correct target filter
7 Years Ago
Added time to dispense consideration which looks at blackboard interaction plans.
7 Years Ago
Fixed NRE in PlayerProgressionWidget
7 Years Ago
improvements to item management
7 Years Ago
Unlock preview image support
7 Years Ago
Goal.Observation conditions tweaks
7 Years Ago
Added IsBeingAttacked condition to GoalPlan.WatchTarget
7 Years Ago
Reverting FaceTargetSettings change as it is intended to loop indefinitely
7 Years Ago
Fixed loaded desires not correctly getting an owner Fixed several desire types missing load logic and added some logs so that future desires missing load logic will be more obvious
7 Years Ago
Fixed path widget icon displaying if target world position is behind the camera Added some checks to CraftDesireRequiresBuilding to try and catch an exception that happens when multiple units are attempting to build a building Items being dispensed from a dispenser will now adjust their height based on the closest navmesh to try and stop items falling though the floor
7 Years Ago
Fixed some progression exceptions when loading a game
7 Years Ago
Tweaked Face Target Loop action to end instead of going forever, this seems to fix animals not attacking correctly
7 Years Ago
Fixed a NaN exception in unit root motion
7 Years Ago
Fixed an exception when a tribe member dies Fixed an editor exception when inspecting a goal plan (missing UnlockRequirement?)
7 Years Ago
Fixed knowledge overlays staying on-screen when behind the camera
7 Years Ago
Added a generic prompt ui widget. Pass a header message, ok text, cancel text and get callback with what option the player chose. Hooked up to Delete save button for now
7 Years Ago
Fixed several interactions missing their command generators, was causing incorrect interactions to appear in radial menu
7 Years Ago
Fixed some attachment points/animator params for goats and turtles
7 Years Ago
Reset scale of radial menu widgets so the last clicked button isn't scaled up when the radial menu opens
7 Years Ago
Fixed addons not registering to their parents Addon list when loading a game
7 Years Ago
Fixed UnitPortraitManager leaving other clones on when inspecting a unit
7 Years Ago
Item prefab update will now only add a box collider if there is no other colliders on the prefab, regardless of collider name
7 Years Ago
Added an extra load process to group that ensures all group members are set to the correct controller (fixes issue when loading game and group is loaded after units, causing all units to be marked as not player controlled) Fixed a key not found exception in ProgressionWindow, prints a warning for the UnlockDefinition that cannot be displayed (BasicBuildings in this case)
7 Years Ago
Fixed KNFE in ProgressionWindow init
7 Years Ago
Moved ProgressionWindow to OnGameReady callback so that we know which gamemode we're running
7 Years Ago
Dispose of steam client in GameManager.Quit as well as OnApplicationQuit to be safe
7 Years Ago
Compile fixes
7 Years Ago
stopped being exhausted breaking both hand carrying abuns
7 Years Ago
made big rock bigger
7 Years Ago
made clay 2 handed carry
7 Years Ago
big rock requires small rock to smask up rock is tool hammer
7 Years Ago
big rock correct anim bool
7 Years Ago
goat attack anim (untested)
7 Years Ago
anims that say they are changed/new and I forgot to check in before
7 Years Ago
Can now dismiss the radial menu with middle mouse button or right mouse button regardless of where the cursor is
7 Years Ago
EvaluateSmartObjectInteractions now expands it's selection to encompass any child buildings (addons) if a player is mousing over a building Also expands to cover it's parent if the player is mousing over an addon This should make sure the interactions offered are the same for a building with addons regardless of where the players mouse is
7 Years Ago
Fixed cursor flickering when hovering mouse over a thing that causes a cursor override
7 Years Ago
The Rally Group ability will no longer display if a unit has no tribe mates Rally Group now triggers the shout animation
7 Years Ago
Fixed wearables not getting proper item colours applied in test scenes (probably didn't effect regular game scenes) Can now call Refresh on wearables multiple times without it throwing an exception
7 Years Ago
Metas
7 Years Ago
Progression UI bits
7 Years Ago
InteractionSettingsWrapper now overrides the required attachment points and not the other way round
7 Years Ago
PlayerProgressionWidget tidy up
7 Years Ago
Made UnitAttachment requirements for Interactions less awful. Added more tutorial things. Removed some unused activity types.
7 Years Ago
Data
7 Years Ago
More progression UI