repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
post/weather tweaks
7 Years Ago
Merge from Progression Rework
7 Years Ago
Unlock Activity creation tweaks
7 Years Ago
more merging
7 Years Ago
Console toggle via f9
7 Years Ago
Radial menu layers fixes
7 Years Ago
merge from main
7 Years Ago
More improvements to progression system, looking pretty good now. Added/tweaked some progression data.
7 Years Ago
Player command refactor, added pooling support and generally cleaned up Radial menu support for nested commands (WIP)
7 Years Ago
Data
7 Years Ago
Refactoring ability target modes so we can better control radial commands in any given context
7 Years Ago
Radial menu revamp WIP
7 Years Ago
Pause transition cleanup ActivityNotificationElement layout fixes
7 Years Ago
Agent routines exit early when unit is dead or disabled Removed OnEnabled / OnDisabled in EntityComponent
7 Years Ago
Updated collisions on bear headress view
7 Years Ago
fixed anim glitch when cooking meat where it wouldnt return to to idle
7 Years Ago
Component list on entity debug panel now displays if a component is enabled or disabled
7 Years Ago
Fixed corpse component not getting set to enabled on a load, this was breaking butcher interaction
7 Years Ago
Added a corpse data type to track corpse states Fixed Unit not not ragdolling if dead on loading Added a corpse debug panel Better Load logic on corpse to replicate the state of the corpse on save, still some outstanding issues
7 Years Ago
Added some null checks to machine processes to protect against bad entities being passed in Fixed CorpseCooked activity named incorrectly in code, was throwing an exception after cooking meat Enabled ItemAttachments component on stick item, was disabled and preventing cooking (still had data for meat and fish, so presumably was enabled at some point)
7 Years Ago
Added DataAsset.LongDescription field Crafting window content cleanup, required tool + building display
7 Years Ago
untested WIP tings
7 Years Ago
Fixed duplicate unlocks
7 Years Ago
Crafting at building fixes
7 Years Ago
Items without views defined will be flagged invalid for game use
7 Years Ago
Compile fix
7 Years Ago
Unlock commands for each type (buildings, items, ai, all)
7 Years Ago
Unlock cheat no longer unlocks non-player buildable things (e.g animal dens) and anything not flagged as game valid. Also ignores group progression locks
7 Years Ago
Added `unlock_all` console command to unlock all items and buildings
7 Years Ago
merge from main again
7 Years Ago
More building related target filter improvements
7 Years Ago
merge from main
7 Years Ago
Reworked TargetFilter.FindBuildingToGatherFor DSE (same group, influence in bonuses, not base score)
7 Years Ago
collision on the rest of the crafting buildings
7 Years Ago
Fixed UnitPathWidget NRE Updated crafting table prefabs
7 Years Ago
crafting table collision
7 Years Ago
Data save
7 Years Ago
Crafting stations basics
7 Years Ago
Fixed bad super speed button tween
7 Years Ago
Removed old auto anim bools for shoulder carrying
7 Years Ago
Moved camera fx and Effects to after the lerp in weather transition
7 Years Ago
Removed "In Starting Pool" bool from BuildingSettings & ItemsSettings
7 Years Ago
Show entity id in debug tools HumanUtility.GiveRandomClothing exempts items we already have
7 Years Ago
Fixed Agent.SimTickDecisionMakers not clearing DSE caches when the unit is selected by player and the command cooldown is active Exposed IsCachable on conditions and considerations
7 Years Ago
CanStow improvement
7 Years Ago
Various UI
7 Years Ago
Fixed Improved Spear missing weapon component
7 Years Ago
ItemActionSettings now logs the name of the item
7 Years Ago
Item management module condition tweaks
7 Years Ago
Fixed UnitPortraitManager.EnableCameraUpdate not being reset