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19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
Stone axe holster APs
7 Years Ago
DM profiler samples
7 Years Ago
Refactored away the AttachmentPointGroup other occupied points array, allows for editing data at runtime
7 Years Ago
Subtracting my earlier subtraction
7 Years Ago
Save
7 Years Ago
Data save
7 Years Ago
Subtracting 12084
7 Years Ago
shonky hut
7 Years Ago
Made a DiplomacyFriendlinessConsideration that scores a relationship from 0-1 Added the consideration to Sleep in Building and Find Shelter in Building so units will be less likely to sleep somewhere not owned by them if the relationship is bad Player controlled diplomacy now mirrors any relationships that other components have (this might change, still pondering)
7 Years Ago
removed double sided as couldnt make shadows work with clipping point
7 Years Ago
Added a Interacted With Building activity Added a UsedProperty diplomatic event Added a new diplomacy testbox for easier testing of this stuff
7 Years Ago
Added a diplomacy check to building interaction, foreign buildings can only be interacted with if the relationship is neutral or hostile
7 Years Ago
Activities now have a slot for a DiplomaticEvent to trigger, they require Target to be set in the ActivityData to determine the group to assign to Moved the Attack diplomatic event from the Combat component onto the StartCombat Activity
7 Years Ago
Misc
7 Years Ago
Tidy up of fields from old system of attachments
7 Years Ago
merge from UnitAttachments refactor to main
7 Years Ago
Fixed a couple of checks that weren't working correctly
7 Years Ago
data all the things
7 Years Ago
actually compiles now
7 Years Ago
Save
7 Years Ago
Editor update
7 Years Ago
Fixed Containers on Wearables not parenting objects to their respective wearable object Added ItemSizes enum for categorization and ItemContainer restrictions Updated all items
7 Years Ago
Updated SimpleConsole
7 Years Ago
Fixed modal window toggle inputs working when the console is open
7 Years Ago
UnitAttachments refactor (doesn't compile yet)
7 Years Ago
Prefab save
7 Years Ago
More camera
7 Years Ago
Camera bits
7 Years Ago
Some camera cleanup, direct unit movement control disabled in certain modes
7 Years Ago
More POI support (optionally use entity name as label)
7 Years Ago
Added camp POI Added support POI icon color from entity/group hostility Refactored some UI colors stuff
7 Years Ago
Behaviours can optionally define whether or not they trigger an AI cooldown after being used as a player command, applied to a bunch of stuff
7 Years Ago
Can Hold Item now checks blocked attachment points
7 Years Ago
Player controller command cooldown only on movement commands
7 Years Ago
Removed IsSelected condition from idle module
7 Years Ago
Player controller command cooldown ends early if unit gets attack
7 Years Ago
Refactored some Command shit to be a bit simpler and reduce amount of code in PlayerController Added UnitIsSelected condition, added to idle module PlayerController command cooldown system WIP
7 Years Ago
Fixed UseTarget not being nulled in InternalReset
7 Years Ago
Merge from Keep Item Rework
7 Years Ago
Keep Desire fulfillment if behaviour targetting the use target breaks
7 Years Ago
mat tweaks
7 Years Ago
renders back facing as black to give solid look to decayed objects
7 Years Ago
keep desire fulfillment when completing a behaviour
7 Years Ago
Starting some Diplomacy enhancements: -Added a new DiplomaticEvent asset type -Diplomacy component now keeps track of these events -Component uses these events to determine relationship level and then hostility level -Exposed an optional diplomatic event to the Attack component that applies an Attacked event when attacking a member of another tribe (this will probably be replaced with an Activity/Trigger in future)
7 Years Ago
Trying out a change to ItemActionDesire that stores a UseTarget A keep desire that has a UseTarget will report that the item is still required rather than clearing when the behaviour changes, this solves the firewood collection issue
7 Years Ago
People should now correctly gather firewood in an appropriate manner
7 Years Ago
Added all of the modes ever to DistanceConsideration
7 Years Ago
Might have fixed weather widget lerping in form the top of the screen
7 Years Ago
Multi-stick gathering for fire WIP
7 Years Ago
people will now gather more than one stick at a time to add to the fire